meant to post something for forever, so here's some shots from early greybox to current of the level I've been working on for a VR hero shooter!

Come check it out and play at the expo on May 8th in LA!!!

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Playing around with different art styles for the Europa Descent surface, happy with where it's heading (currently 3 sculpts) Once the greybox basic flow is nailed down I will add another 4 unique sculpts and flesh out the smaller details, lighting etc

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It does work, at least! Also super cool how I can just edit my greybox mesh now and add things like this channel and bridge and the next time I run the game the NPC's will just respect that, and cross it!

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Didn't realise until I added this greybox world that the scale of the character was completely off and about twice the correct size. Fixed it, and suddenly the world is huuuuge~

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Two shots of the health altars I finished texturing a little bit ago. Very happy with how they turned out. The crystal is gonna rotate and then explode into health when interacted with! (Three WIP designs + a greybox from maya.

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still basically at a greybox stage, but can't help dropping in a few bits of window dressing

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