段階的にではあるが、SubstancePainterに入る準備ができた。やっとテクスチャに入れる。

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Published my AIM-9X Sidewinder model on Artstation
https://t.co/KpPUXZ20E9
More screenshots there :)

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Finished revamping the AIM-9X Sidewinder for the F-16 3d model.
Went from previously 588 tris to 3194 tris lol, but more details now :>

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Updated my AIM-120 AMRAAM model and texture.

I'm revisiting the other missiles after I made the JDAM, as they could use more details lol.

Will do the Sidewinder next probably :d

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武器類のスジボリが完成。スジボリはこれにて終了。
本番はまだ、ここからだゾ💗

0 7

Study on texture design using under the guidance of 's professional course. The 3D model utilized in this study was also designed by

1 2

After training an on my illustration style, I asked it to imagine a biomechanical insect that could capture & store c02. These are some of the results. The last image is my version: I tweaked the design, sculpted it in & textured it in

3 16

やっとべっ甲柄の作り方わかった!いい感じにできた🖌
明日Unityに持ってってみます。

3 15

SubstancePainterの教科書にあった「剣のモデル」と「ライフルのモデル」を作ったあとで服のテクスチャを作ってみたらクオリティの違いに驚いてる...😮

やっぱりチュートリアルで基礎やるのって大事🤔

0 5

【朗報】ようやくマスクの概念を少しだけ理解する😭

テクスチャを割り当ててから「反映させたい部分」に模様を表示させることに成功する

0 8

テールユニットのスジボリ完成。次井行くぞ、次。

0 11

Some WIPs from the past few weeks!! Doing a lot of experimentation in Substance. The safe will be animated and up on Sketchfab soon so stay tuned!!>

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0 3

🔥Courses Extra 15% OFF Coupon: WFX15🔥Stylized Texturing for Video Games with Blender
learn on👉https://t.co/imcIvHQp9P

0 4

I made and textured a 3D model of Courtney from dead end paranormal park. Ended up using blender for sculpting and substance for texturing, it was only meant to be a simple model but turned into a few days work 😂

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ようやく下半身のスジボリが終了。この調子で他のパーツも終わらせたい。

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