Some more abstract fun with in The setup really seems to like round shapes.

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Day 8 of made with and This is a really powerful workflow, and I'm looking forward to doing more in Houdini.

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3D fractals I created in Houdini. Different iterations of the same basic math.

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Vorticity 004
⁣⁣https://t.co/7qnkq3Hn3e⁣⁣⁣
⁣⁣⁣A series of mathematically created landscapes using the vorticity formula in Houdini.⁣⁣⁣
⁣⁣⁣.⁣⁣⁣⁣
⁣⁣⁣#math

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Small freebie from our summer retreat: A thin film shader for in Get it here: https://t.co/GVtK0vgSxU

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Continuing my adventure with cg in I’d say this one is about half way there. All ‘human’ strokes this time. Based on a photo by Julia Skobeleva.

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One more: Arthur Conan Doyle and Harry Houdini.

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I'm looking for some contract work. I'm a 3d artist/tech artist/pixel artist with multiple shipped games. I know a lot of unity, substance, 3dsmax, zbrush, some houdini. Always open to more permanent offers too.

DMs open / joseph.com

(#gamedev | rts appreciated)

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Hi! I'm Humberto, I'm a junior 3D artist. Currently enjoy working with Substance Designer and Houdini.

https://t.co/k1rQt1WJUr

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Procedural Hard Surface Design With
アカウントのパスワード思い出したり、houdini.env探してコピーしたりと、いつもの面倒を乗り越えてHoudini17(indy)インストール完了!
とりあえず、H16.5で動いていたhip、hdaは問題なく動作している模様。

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Fine tuning my muscle workflow, Skin mesh projected on poly muscles using in

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Very cool design reel by Han Han Xue

Defiantly shows the power of Houdini. Got to find some time to dive into it.

https://t.co/oKXae1hG8R

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