//=time() ?>
Procedural Hard Surface Design With #Houdini
MESHmachineのPLUGSをHoudiniにVellum
飛行機の中で適当に作ったのでそれなりだけど、中々良い組み合わせ。
Procedural Hard Surface Design With #Houdini
MESHmachineのPLUGSをHoudiniで。の改良を淡々と行いつつ、過去の作品の床影を設定しつつ振り返り。この辺り、急ぎ足で通り過ぎてしまったが、面白い形が出ていたなー。
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/6NxjnpFjcy
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/iyOj6TMlZL
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/2W0dntuI9t
You can't make me model destructively, I (R) Refuse.
Demo tomorrow: https://t.co/j4iVL4xTjE
#b3d #meshmachine
#MESHmachine VSelect will allow for easy, visual vertex group selection. The Plug tool leaves behind vertex groups for the normal transfer, so you can fix normals later on.
VSelect works with all kinds of vertex groups of course and should be useful generally. #b3d