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Mechanical hand based on @shadowrobot's layout, with some design feedback from @JohnKazArt. Still more WIP than finished, but very happy with it so far!
#b3d #blender3d #meshmachine #hardops
Here is this weeks lil tank tuesday #3, brought to you again by, thursday. Deadlines are just suggestions anyways.
#blender #b3d #hardsurface #hardops #boxcutter #meshmachine
#MESHmachine - Plugs - topology-independent mesh detailing #b3d
https://t.co/xznfDKRNiO - Blender Market, Gumroad, Documenation
https://t.co/32rPRSEEi1
#MESHmachine - Refuse - Edit Bevel/FIllet Segments, Tension and Width. #b3d
https://t.co/xznfDKRNiO - Blender Market, Gumroad, Documenation
https://t.co/T5Q1jvpAq9 https://t.co/HXtd1YPP2S
#MESHmachine - Unfuse - Turn Bevels/FIllets back into Chamfers. #b3d
https://t.co/xznfDKRNiO - Blender Market, Gumroad, Documenation
https://t.co/NGkXqTRaUc https://t.co/AhRkaRX74i
WHALE-1 viewport
Process video: https://t.co/TXRryafeEG
#b3d #hardops #meshmachine #scifi #conceptart
Did some uncomplicated space port scene in #b3d
#conceptart #meshmachine #dreamuv
randomness #b3d #meshmachine
"this is one of the more difficult cases to solve in #b3d while giving flow and buffer while maintaining shading and topological importance based on curvature"
I wanna Thank Jesus, Blenderbros, mxeon1001, TeamC, Machin3 For all making it possible. Still learning... Gotta keep on grinding. #b3d #Hardops #meshmachine #Boxcutter #Blender3D #Blender
Nik Vili's (@nik_vili) mind blowing scorpion mech.
Grab the project files on gumroad: https://t.co/rcT4fKYMIo
#b3d #DECALmachine #MESHmachine
Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D
#b3d #hardops #meshmachine
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/rZJ3dI5YKn
Procedural Hard Surface Design With #Houdini
MESHmachineのPLUGSをHoudiniにVellum
飛行機の中で適当に作ったのでそれなりだけど、中々良い組み合わせ。
Procedural Hard Surface Design With #Houdini
MESHmachineのPLUGSをHoudiniで。の改良を淡々と行いつつ、過去の作品の床影を設定しつつ振り返り。この辺り、急ぎ足で通り過ぎてしまったが、面白い形が出ていたなー。
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/6NxjnpFjcy
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/iyOj6TMlZL
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/2W0dntuI9t
You can't make me model destructively, I (R) Refuse.
Demo tomorrow: https://t.co/j4iVL4xTjE
#b3d #meshmachine
#MESHmachine VSelect will allow for easy, visual vertex group selection. The Plug tool leaves behind vertex groups for the normal transfer, so you can fix normals later on.
VSelect works with all kinds of vertex groups of course and should be useful generally. #b3d