I should do a revision on my custom Steam grids for Doom megawads.

0 2

pspspspsps come to smash pls

(plausible criteria:

* had a nintendo-exclusive game (doom 64)
* its halloween implies spooky implies demons
* cooperation between id and nintendo with doom 1/2/megawad ports)

0 0

https://t.co/C2XEK3eayz

Realm of Chaos / Doom II / Vanilla / 1996 / MAP01-MAP32 / by The Macintosh Team

Made by the then relatively small community of Mac Doomers. Not the prettiest '96 megaWAD, but it has a rugged charm in its abstract level design. I love Steve Duff's stuff.

3 13

Alien Vendetta / Doom II / Vanilla / 2001-2002 / MAP01-MAP32 / by various authors

This megaWAD set a new standard for vanilla architecture, detailing, and difficulty. Its Hell Revealed roots juxtapose punchy, large-scale layouts with enormous, fascinating adventures.

6 27

https://t.co/9SzRZX2rKR

Entryway / Doom II / Vanilla / 2000 / MAP01 / by Joe Pallai

The first level from an unfinished megaWAD that the author was going to call PUREDOOM. It's a short, punchy kickoff with an early and incredibly dickish cage / crusher trap. Have fun!

6 13

Doom Core Delta has been released - an update to my first megawad Doom Core, which includes many new fixes and co-op changes, text screens, a few new maps and graphics for a more complete experience. https://t.co/xuCf35bdIO

1 5

https://t.co/rY1PLsiIE7

Extra / Doom / Vanilla / 1997 / E3M1 / by Angelo Jefferson

A single, bonus level released between Angelo's episode and Number One Kill: The Next Generation megaWAD. It's a Hell / tech fusion with action heavily favoring the regular shotgun.

4 9

https://t.co/TQrN2rL7jy

Doom the Way id Did / Doom / Vanilla / 2011 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by various authors

From 2010-2011, the community produced more than a hundred levels. This megaWAD consists of the ones chosen to have the closest feel to the original Doom.

6 14

https://t.co/Tb3pt0BS6Z

Memento Mori II / Doom II / Vanilla / 1996 / MAP01-MAP32 / by various authors

Between the music and the maps (and the custom textures!), this is my favorite '96 era megaWAD... in spite of how well hidden the SSGs appeared to be back when I played it.

3 17

My megawad is on IDGames! Go play it if you like challenging maps. It's GZDoom & PRBoom compatible. https://t.co/VtmyIEFb7p

7 14

https://t.co/eEPCwtniJz

No Quarter / Doom / Limit-Removing / 2002 / E1M3 / by Will Hackney aka "ArchVile46"

A teaser from a forever unfinshed megaWAD. This is an expansive and quasi-realistic base level that features a sports complex, living quarters, and a subway network.

0 4

https://t.co/3dvfwPiDop

DSV / Doom II / Many different included versions for c. 2000 ports / 2000 / MAP01-MAP32 / by

Kaiser's Doom scene debut was this megaWAD replete with empty, huge scale spaces. Nearly half of its levels are based on Doom 64 and PSX exclusives.

0 7

if just having map fragments and scraps lying around counted i'd be well on the way to the Megawad In A Month ideal

screenshot entitled "when speedmapping robs you of subtlety on day three"

1 4

The latest version (v1.21) of SIGIL, the free megawad for the original DOOM by John Romero, is available now and features tweaks, fixes and some big level changes

Download it here: https://t.co/oYmcci2dRQ

7 29

https://t.co/EmrPHH5oB6

Hell to Pay / Doom II / Vanilla / 1996 / MAP01-MAP32 / by Wraith Corporation

Some crazy things to see in this long, narrative based megaWAD. Also some cheesy '90s 3D-rendered sprites. The picture of Planet Hell looks just about beautiful, though.

6 17


I'm Jimmy. Composer/level designer.
🔸Lead designer on "The Adventures of Square".
🔸I make megawads for fun. (Pictured: Jiffy Bag, Faithless.)
🔸I wrote all the music featured Doom's 5th episode: "SIGIL".
🔸I also do music for short films.
https://t.co/wzxPmaJqu0

24 83

I just completed Eviternity and it is PERFECT! Not only is it the greatest Doom megawad ever created, but it's hands down the greatest Doom game ever made! Flawless level design, jaw dropping immersion/themes, excellent visual storytelling and brilliant use of patterns and colors

1 7

https://t.co/kY3H12v73Q

Zone 300 / Doom II / Vanilla / 2013 / MAP01-MAP33 / by

This spinoff of 100 Lines had Paul crafting a full megaWAD of short, mild-mannered levels for a simple and breezy blastathon. A great option for those wanting a fun and fast experience.

0 5

https://t.co/cRcavkXyLM

Base Ganymede / Doom / Vanilla / 2012 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by Adam Woodmansey aka "Khorus"

This Doom megaWAD has consistently clean architecture and tougher encounters that feature more monsters. Beware; it's not just OG Doom on steroids.

3 17

https://t.co/84JwfNYQ8T

Jenesis / Doom II / Boom-Compatible / 2011 / MAP01-MAP32 / by

A classically-influenced megaWAD that builds up to a difficult jaunt through Hell. Some maps e.g. "Alchemy" are long and beautiful. I particularly enjoyed the variety of skies.

8 30