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I wanna try and make 3D rendered art that looks like Pre rendered game art from the 90s. I have some ideas for projects. I'm having trouble finding out how to replicate that look using Blender. At least in terms of lighting and materials to best replicate the smooth SGI look.
Thinking about how most of my Mario Kart 64 nostalgia comes from those old cgi renders.
SGI era nintendo just hit different
Happy #MAR10Day! I wasn't able to create something specifically for March 10th day, so here's a SM64 render remake made by @Bradleyisgone and I, SGI & Realism look!
#Nintendo #SuperMario #Blender3d
Video game development constantly yearning for realism is cringe, we should harness current-gen tech to make a game that looks pinpoint-accurate to mid-late 90s CG / SGI aesthetic
15: Jaguar, Ray Riley / Apple, 1989
By 89, Apple was looking to transition to RISC (codename: Jaguar), and wanted a bold new look to match.
Drawing clear inspiration from NeXT and SGI, this "Goth Memphis" workstation wouldn't be out of place on Beetlejuice's desk.
I think this really is early gamecube era. Since i'm finding a lot of images of things like the SGI Mario design.
Speaking of, here are some cool Mario & Luigi Icons.
So, Luigi is sporting his Luigi's Mansion's design, but Mario is using his SGI Design. Is this a new render?
SGI Crash release for Cinema 4D (R19+
rules: give credit when use
https://t.co/SXN3MUXvxM
@KellytoyDK here is sgi bowsers source texture, so I would assume this would also be the texture used for his "balls"
Happy #Birthday to #VoiceActor #MarkHildreth (@HildrethMark) (1978), who voiced #RJHarrison on #StargateInfinity animated #series!!!
https://t.co/eqRpRPgTbN
https://t.co/dKAyIabVrY
https://t.co/eqXnZ77KDB
#Stargate #Infinity #SGI #SG #voice #actor #HappyBirthday
By the pre-rendered wizard baby, I mean these prototype intro sprites from the #Gigaleak, @DorfDork. Who knows, the baby could look neat in high resolution with one of the talented SGI modelers.