//=time() ?>
Last week in #GSoC, we mainly worked on procedural textures, implementing White Noise, 1D, 2D, #b3d, and 4D versions of Voronoi, smooth F1 Voronoi, Voronoi cell positions, distance to voronoi cell edges, Value Noise, texture scattering and more! Report:
https://t.co/oB2L07hCvk
This pack of 182 brushes in baroque/classic style, each brush is represented as two 2048x2048 png alpha textures. Maps are suitable for any software that supports height and normal maps, like #b3d, #Zbrush, #3Dcoat, #Substance, etc. https://t.co/M7nijqJgdC
This pack of 182 brushes in baroque/classic style, each brush is represented as two 2048x2048 png alpha textures. Maps are suitable for any software that supports height and normal maps, like #b3d, #Zbrush, #3Dcoat, #Substance, etc. https://t.co/5FdKkrGMp6
I'm working on creating a toon style character in #b3d, here's what I've come up with using cycles, the compositor, and freestyle (still WIP):
Discover one of the most powerful painting workflows within #b3d, introducing BPainter. https://t.co/LykmFw98jB
Discover one of the most powerful painting workflows within #b3d, introducing BPainter. https://t.co/G4P3ib2TeT
Discover one of the most powerful painting workflows within #b3d, introducing BPainter. https://t.co/Uf0151KHey
If somehow you still don't know about HardOps for #b3d, make sure to check it out. https://t.co/4DJEjM1UPy
Speedsculpt using #b3d, improved on the face and the eye's size #conceptart #characterdesign
Stacking non-photorealistic effects with #Cycles in #Blender
#b3d, #makehuman