Last week in we mainly worked on procedural textures, implementing White Noise, 1D, 2D, and 4D versions of Voronoi, smooth F1 Voronoi, Voronoi cell positions, distance to voronoi cell edges, Value Noise, texture scattering and more! Report:
https://t.co/oB2L07hCvk

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This pack of 182 brushes in baroque/classic style, each brush is represented as two 2048x2048 png alpha textures. Maps are suitable for any software that supports height and normal maps, like etc. https://t.co/M7nijqJgdC

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This pack of 182 brushes in baroque/classic style, each brush is represented as two 2048x2048 png alpha textures. Maps are suitable for any software that supports height and normal maps, like etc. https://t.co/5FdKkrGMp6

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I'm working on creating a toon style character in here's what I've come up with using cycles, the compositor, and freestyle (still WIP):

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Discover one of the most powerful painting workflows within introducing BPainter. https://t.co/LykmFw98jB

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Discover one of the most powerful painting workflows within introducing BPainter. https://t.co/G4P3ib2TeT

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Discover one of the most powerful painting workflows within introducing BPainter. https://t.co/Uf0151KHey

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If somehow you still don't know about HardOps for make sure to check it out. https://t.co/4DJEjM1UPy

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Speedsculpt using improved on the face and the eye's size

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Quick tip: Vector Curve your Normals to adjust Highlight/shadow size/intensity

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Solidus Snake Update: More sketchy freestyle, more effects.
The world needs only one big boss!

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Stacking non-photorealistic effects with in

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