//=time() ?>
Shetland Sheepdog for the first day of #Doggust2022!! :D
#b3d, 302 verts + 600 tris
New 3D #FRACTAL creation, using #Mandelbulb3d, coming soon to @AB2_Gallery
"MEANDERING 8"
#digitalart #fractalart
#NFT #NFTCommunity #blockchain
#nftcollectors #fractalart #3dart
#computerart #creativecoding
#algo #algofam #Algorand #AlgoNFT
“On Alert” - a Star Wars tribute
• rendered in #b3d, painted in @Krita_Painting
• prints: https://t.co/1N6Y2qflfx
#krita #blender #starwars
If you like my car paint shade for #b3d, please consider rating it as well. You’d help me a lot to become more discoverable. 🙏🏽❤️
https://t.co/omThWdcx9I
Another test, #rendering in #blender 2.91 with @the_mantissa 's landscapes Example_002 scene. #cycles render done using an @AMD #Ryzen 3950X CPU from @Mwave and a dual Xeon Platinum 8275CL server
Took 2h 47 m 33 s
Glad we used #crowdrender to be honest xD
#b3d, #CGI
#30DayMapChallenge.. Day 27 Non geographic. Einstein Island. Created z-depth heightmap from model in #b3d, used #qgis for the carto styling
#10月になったのでフォロワーさんに自己紹介しようぜ
簡単な説明 / 使ったソフトなど
Description / Software used, etc.
1.3D CG / blender
2.Illustration / Hand drawn, Clipstudio, etc.
3.Fractal image / Mandelbulb3D, blender
4.Charactor & scene making / Daz studio, etc.
#digitalart
Update on this bad boy! Still inside #b3d, working on the lighting and placement of props... thinking of adding some decals/foliage on this, maybe some vines :3 I should also bring this into Unreal soon and get the shaders set up
Gorgeous collection of concept art! Made with Blender #b3d, #Gravitysketch and #Photoshop. By Valeriy Orlov: https://t.co/fX7KXFP4iR
Work in progress of my new artwork. Sculpted in #b3d, thanks to @pablodp606 , every week you make us happy with something new in sculpting=) I hope in 2.8.2 we finally will have fixed multires
Based on concept by Gary Laib-https://t.co/cKV6PAwk4e
https://t.co/jjg0MDrEhq
I'm working on creating a toon style character in #b3d, here's what I've come up with using cycles, the compositor, and freestyle (still WIP):
Stacking non-photorealistic effects with #Cycles in #Blender
#b3d, #makehuman