Shetland Sheepdog for the first day of :D
302 verts + 600 tris

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“On Alert” - a Star Wars tribute
• rendered in painted in
• prints: https://t.co/1N6Y2qflfx

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If you like my car paint shade for please consider rating it as well. You’d help me a lot to become more discoverable. 🙏🏽❤️

https://t.co/omThWdcx9I

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Another test, in 2.91 with 's landscapes Example_002 scene. render done using an 3950X CPU from and a dual Xeon Platinum 8275CL server

Took 2h 47 m 33 s

Glad we used to be honest xD

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Day 27 Non geographic. Einstein Island. Created z-depth heightmap from model in used for the carto styling

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簡単な説明 / 使ったソフトなど
Description / Software used, etc.

1.3D CG / blender
2.Illustration / Hand drawn, Clipstudio, etc.
3.Fractal image / Mandelbulb3D, blender
4.Charactor & scene making / Daz studio, etc.

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Update on this bad boy! Still inside working on the lighting and placement of props... thinking of adding some decals/foliage on this, maybe some vines :3 I should also bring this into Unreal soon and get the shaders set up

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/zXkOeTlWrc

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/YLpiz3jZf8

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/R9UwyQp3Mt

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/HT5lvwKrLF

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Work in progress of my new artwork. Sculpted in thanks to , every week you make us happy with something new in sculpting=) I hope in 2.8.2 we finally will have fixed multires
Based on concept by Gary Laib-https://t.co/cKV6PAwk4e
https://t.co/jjg0MDrEhq

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/sRz20Y9NIF

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Create real-time hair in we'll walk through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software). https://t.co/x5QV2ginsw

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