last update before final renders - the model is ready, as well as materials; now I've started rendering and it will take a while because there are several views to calculate. stay tuned

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update - last modeling step: simple interiors (with some details in the steering wheel area) and first render preview with the car assembled; next step: some tweaks on exterior materials

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update - rims are next step, not particularly difficult but their material is the most interesting part: rims are made of two different elements, in solid mode their connection is sharp, but in render mode it's smooth (bevel node)

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update: car body elements completed: rear fender and bumper, trunk, roof

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update: working on car body elements (front fender, doors, under door panel)

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I started the model and created the front part of the guide mesh. can you guess which car is it?

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