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Phew, finally finished UVing (mapping the 3D surface into a 2D dimensional plan) this little guy!
Please bear with me on possible flaws :)

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This was not planned, but it's a chance to thank people that gave suggestions to my project and ALL the people that appreciated and shared it, between them

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Some closeup... under the hood of my project. Done in (except post-processing).

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A comparison between the welding I created previously (on the right) and the updated ones (on the left) created with addon by

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It seems that we have a decent engine for my car model, now. Thanks to SonicBlue (a user from ) for finding some good reference images 👍

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a small update after a busy week: seat, seatbelts, steering wheel (shaders are temporary ones)

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last update before final renders - the model is ready, as well as materials; now I've started rendering and it will take a while because there are several views to calculate. stay tuned

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update - last modeling step: simple interiors (with some details in the steering wheel area) and first render preview with the car assembled; next step: some tweaks on exterior materials

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update - rims are next step, not particularly difficult but their material is the most interesting part: rims are made of two different elements, in solid mode their connection is sharp, but in render mode it's smooth (bevel node)

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update: car body elements completed: rear fender and bumper, trunk, roof

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update: working on car body elements (front fender, doors, under door panel)

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