A super hot new Gameboy release coming from us & In the Junipers presents

🍅"Ruby & Rusty - Save the Crows"🍅

our pre-orders open Saturday 4th June 9am UK time.

https://t.co/HBqpA98CzS

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What if there had been a Game Boy Color game back in the 90's...?

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🚨KICKSTARTER🚨
[#Homebrew
Glory Hunters is an all-new action-adventure RPG for the Gameboy
Created by and published by

You can pre-order it here :
➡️ https://t.co/FCHYNFRjeh

➡️

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My game, Melanie and the Magic Forest, is out now on https://t.co/SLddSASMu4!!

Melanie is playable in browser on PC and Mobile, and available for download to play on Game Boy emulators.

Link in bio!

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Even when developing a game. I always try to extract as much detail as I can & put it into the art and world. Here is an example of a design I've had in my mind for the skimmer-ships that travel the surface in

dev

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Testing is open for my game, Melanie and the Magic Forest, until April 6!

If you test my game and complete the play test questionnaire, I’ll credit you as a tester on the game’s https://t.co/SLddSASMu4 page!

Link in bio💕🍄

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Vote: Which color scheme do you prefer? The more purple one or the more pink one?

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Looking further into readability, with particular care into how the Game Boy's screen has a major impact in how your game is perceived by players.



https://t.co/4I0yvs7xD7

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Readability can make the difference between a fun or a frustrating experience for the player. Learn about the nuances of readability in the latest chapter of the Development Workflow Series.



https://t.co/19E9eIAAqE

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Learn about different techniques for Level Design in Development Workflow, Chapter 4 - Part 1.



https://t.co/IQGLYhpMt7

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I've made some really good progress on my game recently. Everything is in. Everything works as it should. I just need to learn how to make some music to go with it!

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Learn how to use engine mods and advanced tools to build an almost seamless transition between scenes in GB Studio.



https://t.co/0NmLaHYZpe

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Hey we are happy to announce we released an update to Jurassic Snap, which mostly consists of an awesome Spanish localization of the demo! Link in QRT

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Chapter three of 's Development Workflow series goes over an important, but often overlooked, part of the process - prototyping!



https://t.co/RbPwqSB1Bu

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The full game has 10+ levels and although several of them are in the game and working, the current alpha version of GBStudio 3 doesnt support attacking on platform style games and I couldnt complete them just yet but they are still all planned for the final version

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