GBstudioのカラー機能と戦うため、使える色の自分用カラーチャートパレットを作ったりしてました これで勝つぞ…

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ちかごろはGBStudioとばかり戯れています
このゲームは完成してるんだけど悪の秘密結社的闇取引により非公開化、そのかわりにスゴイアクションゲームが作られようとしています

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GBC横スクきりたん
きりたんの色増やすためにスプライト重ねたら画面上に出せるスプライトの枚数制限でサンプルのぞうさんがほとんど消えてしまった!あと白って感じの白色出ないのね

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A 18h on vampirise , avec du gameplay sur , le sympathique "Castlevania-like" de

Édité par pour la version boîte, mais on va en reparler de tout ça ce soir 😉

👉https://t.co/1RrhxMNYDK

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When an M1 macbook air compiles your GBStudio project in half the time compared to your 2016 intel desktop computer.

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I guess I'm putting this old Twitter account to use now. I'll be posting updates and whatnot about my WIP Gameboy game, Candy Quest. You can check it out here: https://t.co/ACc87V599j

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I've learned a bit in the past year about utilizing color palettes for the color with I thought it was time for an update and a share. Might as well die in style, right?

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Repugnant Bounty, a new metroidvania for Gameboy Color is releasing on December 20th. (unlikely) ever-biased

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The game we made for has got a post-jam fix so players can finally reach the ending with the pretty cutscenes-and it's free! (We stuffed this game with combat, block puzzles and RPG interactions. What a week)



https://t.co/UVMCcf7jZt

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Come work with us~! We're hiring;
• GBStudio Developer - GBStudio Project
• Porting Programmer - Gamemaker Studio 2
• Programmer - Unity/Unreal

https://t.co/XTXE7o74M0

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Our latest article is a casual interview with Paige Ashlynn, who discusses their Yurivania series and how being a queer developer influences her game design choices.



https://t.co/ay4UjTdvm1

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Wanting to try out gbstudio for the first time, and I did a short 48h game session, where we each made a (very short) game boy game.

You can check it out here, if you're interested: https://t.co/H6LzRbGhah

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Hey, I'm Aaron! I am a graphic designer/game developer making an action-adventure title for the

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Nothing personal, kid.
This game is coming along slow but steady, the core is there and is working great.

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There is news about my game https://t.co/Pe7O7UyJrf
I found that the backgrounds were too restless with all the dithering. The new version should be a bit clearer especially the DMG version. What do you think?

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