Fin. ⚡️ Made 2 variants one with and without a lightning rod on her tiara. 🎨

Makes for an awesome replacement for her Desperation in the Sailormoon S Super Famicom game or something similar to Terry's Burn Knuckle. 👊

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Guys, I have some good and bad news to share. Please, read the full history here (EN and PT BR): https://t.co/GJaZeLX3KZ

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Challenges up ahead. For some reason using King Of Fighters sprites yields great results.

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(1/2) New palettes for Red Hulk on Avengers United Battle Force. Agents of Smash, Military, Custom.

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I've worked with Jhfer to make Red Hulk more unique, with his Agents of Smash costume. Plus, he now has the gun always with him and even attacks with ti :)

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Starting midway. I have at least 6 more sprites to finish this animation but it's looking awesome already.

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Almost done but damn this makes me want to make a Sailormoon game Waku Waku 7 style.

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A small update of the Ahab images - black edges make it more muscular and new effect for the spinning harpoon.

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I've made some updates to Thor - I was never a fan of his classic costume colors, because the colors were kinda too dark to me (left).

In center, I've changed just the boots and the final product (right) have a different skin tone too.

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A new mutant who will join the game Avengers United Battle Force later: Havoc, Cyclops brother. Can you recognize all his outfits?


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I also wanted to have a more varied background, but as soon as I figured I was too dumb for openBOR I made a single, horizontally tiling beach background. It looked decent enough to use on the title screen, too, I guess.

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Once I realized how much trouble my brain was having getting around openBOR, though, I quickly scrapped the other playable characters. I kind dig the wrestling beetle and the Guy-esque penguin, but I could live without the chameleon

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Now here's a brilliant idea from . Let's divert funds to combat as it crosses our unabated. Does anybody really buy this lunacy?

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List of my plans for 2020.

The post is too long to post here, with lots of information (including about Spec Ops) and in two languages.

See the post here: https://t.co/PgNRTAMbd7

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