There's also a toon shader, but I can't be asked to tweak the render settings optimally.

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Thousand Arrows is a Ground-type move that allows you to attack flying Pokemon and make them fall to the ground. The key to using it optimally against large opponents is to make sure that they are not flying just above you, otherwise ...

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I just finished eating McDonald's optimally

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15. "How long does 1 piece take on average?"
optimally it's done in like 2-3 hours. but im not optimal so it takes anywhere between a few days to a few weeks

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FFXIII also had one of the cutest Carbuncle designs in the entire franchise and they did NOTHING with it outside of one cutscene
This game was optimally designed to show me things I wanted and then slap them out of my hands and laugh at me for ever hoping for more

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Once again I find myself less than optimally employed. Anyone need a commission? https://t.co/xKbQTlZnYQ

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It's a shame that Square Enix is completely terrified of the idea of DQX having any sort of existence outside of Japan because the Poppets are the most optimally designed "dipshit halfling" MMO race that's ever been put to code

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DMs: do you give out inspiration when a character fulfills a bond?

Mostly I see it given out for acting on flaws, like it's a voucher for acting sub-optimally to be cashed in later. I'd like to see it used more for advancing a character's story.

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i've got to stop and sleep in order to keep functioning optimally but... i just... am so pumped to finish this commission..

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Thanks for an optimally sun-kissed weekend of drawing and writing, and for the perfect homeward Eurostar read. Thrilled to add my scratchy marks to the shop's rich history.
(photo by )

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Illuminated - Commission done for Hacken on FA of their character having a night or two to spend in a less than optimally cozy place. Thank you very much to them for the commission :)

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tfw u can do Web Woods optimally in practice but can't do it when it matters

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3/17/18 Still working on how to use the surface optimally. it's not the best but still working on how to use the surface optimally. It's tricky...

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I gotta learn shaders so I can do these effects more optimally...

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