//=time() ?>
Optimizing pathfinding and animations to support more and more Pips inside the village!
How many do you think would be needed to inhabit a whole village?
A bit late #screenshotsaturday
#pixelart #indiedev
my Pathfinding needs more work...its saying I should be able to go there to dig...😄🥸
#NeverwinterNights: Enhanced Edition Development Build 8193.10 is available on Steam & from the Beamdog Client!
🔹Pathfinding improvements
🔹A new configuration toggle
🔹New features
🔹Tileset & Toolset changes
🔹Bug fixes
Enjoy the game & stay safe!
👉https://t.co/EXgUU15e7a
I made doors block pathfinding, but didn't tell the Charge ability's targeting logic - I was curious if that would let me still bash through them like before.
Well played, AI.
@shiffman I started out with a project based on your A* Pathfinding tutorial and it's becoming something resembling a game now :)
Self-driving cars long ago integrated ads and sponsored routes into their pathfinding, but recently personal walkers have been trying out subscription and microtransaction based pricing. With everybody so fat, who's able to go without one? Let alone bothering to lose weight...
also, I'm sure I mentioned in the past, but this pathfinding works /across/ grid types
pepoya worships galiad, the god of travel and pathfinding. galiads alters always have a soft warm breeze circling them and if you bring a pinwheel as an offering the wind will blow the direction of something you want or need, even if you dont know what that is yourself.
Painting is my favourite work.
#digitalpainting #paint #paintings #digitalart #digitalartwork #digitalartist #art #illustration #photoart #artwork #digitalpathfinding #painting
@XionDevGroup @AshleyGullen The method right now is a great allrounder and works for basically everything, but it could save a lot of performance if we could create our own graphs by creating nodes and connecting them with edges, simply because the pathfinding algo would need to check a lot less.
This week I have been mostly working on ambient pathfinding.. details in our @tigsource blog: https://t.co/GNHkvs622U #indiegames #pixelart
legs tired from pathfinding? Get a big alien gf, no worries! (this is @captain_biglou's Scott!)
Crimson Keep News: Pathfinding, perks, and the danger zone? #IndieGameUpdate - - https://t.co/jvuqbzbs7H
Made a new level after struggling with a A* pathfinding for 2 hours. :/ #gamedev #gamemaker #indiedev