You can find the Tactical RPG movement demo here: https://t.co/a0laMQQvyq

It shows:

- Grid-based movement
- Unit selection
- Pathfinding
- Smooth movement
- Visual feedback

Free and Open-Source, as usual!

17 157

04. GOD / DEITY - Tes

Miss Tesfang herself!! She founded a clan of winged warriors, and represents flight, pathfinding and deviance. ✨💜

0 5

Optimizing pathfinding and animations to support more and more Pips inside the village!

How many do you think would be needed to inhabit a whole village?

A bit late

6 59

my Pathfinding needs more work...its saying I should be able to go there to dig...😄🥸

0 2

Enhanced Edition Development Build 8193.10 is available on Steam & from the Beamdog Client!

🔹Pathfinding improvements
🔹A new configuration toggle
🔹New features
🔹Tileset & Toolset changes
🔹Bug fixes

Enjoy the game & stay safe!

👉https://t.co/EXgUU15e7a

4 28

I made doors block pathfinding, but didn't tell the Charge ability's targeting logic - I was curious if that would let me still bash through them like before.

Well played, AI.

142 658

Not much apparent progress, but pathfinding was optimized, rivers flow better (almost properly), and unique regions (b/w image in there) are ready to be generated. The world is soon to be ready for vegetation (in all 37 biome types).

3 11

New hotfix for II DE out today with a loooooooot of pathfinding fixes. May your knights gallop into battle without interruption again!

4 70

A bit of progress on enemy AI and our first boss, The Forest Guardian. Atm we've got Pathfinding done and AI via scripted Behaviour Trees. For now he just follows you around, but attacking, retreating, etc. will come along shortly.

4 41

I was testing out the pathfinding node generation and decided to use the NPC template to visualise where the nodes were. That turned out a little creepier than I thought it would.

0 7

In this month's community update we reminisce on 2019, losing gracefully, taking the first steps in pathfinding for Kenshi 2 and share a fresh preview of upcoming merchandise. Read it all here: https://t.co/8uqC9snBQq

16 115

Check this out, my 2D pathfinding system is fully implemented, I can tell NPCs where to go and they will dutifully obey!

6 32

I started out with a project based on your A* Pathfinding tutorial and it's becoming something resembling a game now :)

0 0

Self-driving cars long ago integrated ads and sponsored routes into their pathfinding, but recently personal walkers have been trying out subscription and microtransaction based pricing. With everybody so fat, who's able to go without one? Let alone bothering to lose weight...

141 567

also, I'm sure I mentioned in the past, but this pathfinding works /across/ grid types

0 3

[WIP] Road pathfinding, cross chunk support next. Ignore the beautiful placeholder images :D

1 6

It's always nice to look into the past to reflect. Other times, it's nice to see some shenanigans. Like this one: When we first implemented enemy pathfinding to player.

Run, Reize, run!

2 14

pepoya worships galiad, the god of travel and pathfinding. galiads alters always have a soft warm breeze circling them and if you bring a pinwheel as an offering the wind will blow the direction of something you want or need, even if you dont know what that is yourself.

117 744