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For #procjam I got delaunay+voronoi working on a sphere, then applied 3d simplex noise to assign biomes. Scales up to 1M+ voronoi regions. I'm next going to experiment with alternatives to noise. Noise is easy but usually not what I want. Interactive demo: https://t.co/HcYISbPDo9
Finally got to work on the super-late #procjam entry I'm making with @MarshDavies. Almost done with the jam version!
In case you weren't on twitter at stupid o'clock yesterday, my procjam entry, procmodeller. https://t.co/CZ7MGhYTnX
Finished the unlockable characters for my #procjam game
#gamedev #indiedev #indiegamedev
Tiny dust particules, a critical feature, also now the cellular automata is done in a web worker #procjam
Working on a simple 4x-ish strategy game about islands for #procjam. That's how they look now:
Why not use my CC-BY dungeon tileset and animated characters for #procjam this year: https://t.co/Ka6SVi7jp9
Randomly generating polaroids of corporate demons in snappy business suits for #procjam. #screenshotsaturday
#procjam is a 9-day event about experimenting w/ procedural generation; I'm making Happy Little Painting Generator.
Late night work prepping for the #procjam entry I'm working on with @MarshDavies. More news when the jam starts!
You can now get tickets to see the #PROCJAM talks in person in London! http://t.co/j8BiJDUqIV
The #PROCJAM 2015 Art Pack by @MarshDavies is now available to download! http://t.co/ytWcCfHHia