For I got delaunay+voronoi working on a sphere, then applied 3d simplex noise to assign biomes. Scales up to 1M+ voronoi regions. I'm next going to experiment with alternatives to noise. Noise is easy but usually not what I want. Interactive demo: https://t.co/HcYISbPDo9

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The last set of screenshots for today: nicer windows, doors, roof texture (barely visible), symmetrical plans and night mode

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A bit more progress on my project. World generation produces more interesting stuff, movement is polished up more

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Finally got to work on the super-late entry I'm making with . Almost done with the jam version!

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In case you weren't on twitter at stupid o'clock yesterday, my procjam entry, procmodeller. https://t.co/CZ7MGhYTnX

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Finished the unlockable characters for my game

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The map is now is now infinite Tomorrow is optimization day

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Tiny dust particules, a critical feature, also now the cellular automata is done in a web worker

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Working on a simple 4x-ish strategy game about islands for That's how they look now:

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Why not use my CC-BY dungeon tileset and animated characters for this year: https://t.co/Ka6SVi7jp9

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Randomly generating polaroids of corporate demons in snappy business suits for

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is a 9-day event about experimenting w/ procedural generation; I'm making Happy Little Painting Generator.

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Late night work prepping for the entry I'm working on with . More news when the jam starts!

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You can now get tickets to see the talks in person in London! http://t.co/j8BiJDUqIV

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The 2015 Art Pack by is now available to download! http://t.co/ytWcCfHHia

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