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Added some #glitchlab to the mix
#p5js #procjam #creativecoding #glitchart
#PROCJAM starts 3rd Dec running till 13th Dec.
Signup here... https://t.co/tF8caGkWAf
With articles on generating everything from poetry to planets. SEEDS the community written Zine https://t.co/X5XGknKI8O should give you plenty of ideas.
Seeds is #PROCJAM's Zine with lots of articles on Procedural Content Generation.
https://t.co/X5XGknKajg
my friends and i made a little game last year for procjam! you can play it here: https://t.co/eXvYMWsaCD
here's the stuff i drew for it 🥕
(the others who participated are: @lazy_tyke @chusyds @prizmathias @anberino )
my #PROCJAM thing is creating levels with debug room layouts now. I think it will take another couple of days to finish.
#screenshotsaturday
Working on a little island gen for #procjam, leaning on doing work on the GPU and trying for a lot of variation - a way to go yet, I want to split things out into a few more layers (vegetation, water) and add some weathering processes.
Will be open source in the end.
First release of Graph.ical, a free procedural texture authoring application developed for PROCJAM 2018 https://t.co/v3aApnmv19 #procjam #webgl
Blog post (image heavy): inspired by #procjam I decided to try voronoi maps on spheres, a topic I hadn't really explored before. https://t.co/GvjDJzHPI2
OK. I have figured it out—and the results are pretty INSANE. 🤯 (More in-depth analysis below after I celebrate a bit ;-) 🎉 #procjam #NeuralArt
These images are #generative, and it's beyond my expectations:
For #procjam I got delaunay+voronoi working on a sphere, then applied 3d simplex noise to assign biomes. Scales up to 1M+ voronoi regions. I'm next going to experiment with alternatives to noise. Noise is easy but usually not what I want. Interactive demo: https://t.co/HcYISbPDo9
In case you weren't on twitter at stupid o'clock yesterday, my procjam entry, procmodeller. https://t.co/CZ7MGhYTnX