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I do use scanlines mostly to hide the natural blurriness associated with non integer scales, but I think I don't need that any more.
And here's the rest, Brown Kirby and Skud! Also a bonus image of the holograms, now spread out, non-transparent, and without scanlines for your viewing pleasure. (2/2)
This is how you use dithering the right way. Absolutely gorgeous 🥰
Ecco: The Tides of Time - 1994
#SegaGenesis - RGB Triple Bypass
#Retrotink5x PRO
1) 4K | RGB | Sharp Pixels
2) 1440p | Composite | PVM600 Scanlines (customized)
#retrogaming #retrogames
Patryk Urbaniak氏は
@Scanline_VFX の3Dジェネラリストです❗️Scanlineはソフトウェア技術功労アカデミー賞や視覚効果部門でも賞をとっています。他も沢山ノミネートされて凄い企業です❗️Netflixのプロジェクトも取り組んでいます。そんな中の素晴らしい方が #Everdome に来られましたね☺️🔥 $DOME https://t.co/Xt7eQUUBGd
A big shoutout and thank you to @SantanaelChan, who did a fantastic rendition of Scanline-chan in the style of this old Thunderball poster!
Many differences to spot 👀the medal, brain guy, tree, yellow ball,..
ToeJam & Earl in Panic on Funkotron - 1993
#SegaGenesis - RGB Triple Bypass
#Retrotink5x PRO
1) 4k | RGB | Sharp Pixels
2) 1440p | Composite | BVM Scanlines (customized) with Slot Mask
#retrogaming #retrogames
With the new pre-filter -5 option available lets have a second look on a classic one. ❤️
Castlevania: SoTN 1997
#Playstation 1
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) S-Video | PVM 600 Scanlines (customized) | Pre Filter -5
#retrogaming #retrogames #Castlevania
One of my TOP 5 favorite. Excellent color blending! 🤟
Moonrider (Prototype)
Sega Genesis - RGB Triple Bypass
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) Composite | PVM600 Scanlines (customized)
#retrogaming #retrogames #SegaGenesis
Check out this new #wallpaper I made for Abstruct! Find it in the "Vibrance" collection. I call it "Scan the Pinball machine". It's full of speed, scanlines, and colorful emotions. I hope you like it! 😄
tried to emulate Yoji Shinkawa's Zombies posters but for Maxis
its just a sketch but I did put in scanlines, no halftones though because Im lazy
Jelmer Boskma, supervisor da Scanline VFX, que criou os efeitos visuais da sequência onde Sersi conhece a Forja de Mundos, revelou que houve uma versão onde Arishem ficava em um tamanho humano.
“Arishem se encolhia e era como Willy Wonka caminhando pela Forja de Mundos.”
Sega Saturn Dejavu 🥰
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Virtua Fighter 2 - 1994
Sega Genesis with RGB Triple Bypass
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) Composite | PVM600 Scanlines
#retrogaming #retrogames #SegaGenesis
When sharp pixels make you look stupid vs.😳
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Dominus (Prototype) - 1993
Sega Genesis with RGB Triple Bypass
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) Composite | PVM600 Scanlines (Coarse) | Pre-Filter +1
#retrogaming #retrogames #SegaGenesis
Town sunset. Genuine NES graphics.
Achieved with a little bit of static sprite overlay on typically unoccupied scanlines.
Some progress on this was once lost in a surprise reboot. Finally decided to get back in the saddle redraw the lost work, and added a nicer sky gradient.
SNES game released in 2013 - a nice looking game. ♥️
Nightmare Busters - 2013
SNES 1Chip
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) RGB | PVM600 Scanlines | Pre-Filter -1
3) Composite | PVM600 Scanlines
4) Composite | FV310 Scanlines
#SNES #retrogames #retrogaming
2. Eye pupils magic👀
4. Color pallete so much different 👍
Skyblazer - 1994
SNES 1Chip
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) Composite | Generic 4:3 | FV310 Scanlines
3) RGB | Sharp Pixels
4) Composite | Generic 4:3 | PVM600 Scanlines
#SNES #retrogames #retrogaming
Forgot to post this one. The gemstone color changed but overall pic2 looks more appealing to me. 🤤
Chrono Cross - 1999
#Playstation
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) S-Video | Generic 4:3 | PVM600 Scanlines | Pre-Filter -3
#retrogaming #retrogames #PS1 #ChronoCross
Thats how I remember Chrono Cross on PS1 (Pic2) 🥰
Chrono Cross - 1999
#Playstation
#Retrotink5x 1440p
1) RGB | Sharp Pixels
2) S-Video | Generic 4:3 | PVM600 Scanlines | Pre-Filter -3
#retrogaming #retrogames #PS1 #ChronoCross