It's not to say that saturated hues don't appear--they just do under a different slightly different color grade or set of palettes which reminds me a lot of Bebop TV and Knockin' On Heaven's Doors variance in color direction/treatment.

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The biggest appeals to yugioh for me are the whole concept of archetypes. In terms of variance this game has a deck that can literally fit any aesthetic you could conceivably want. The ability for cards to interact with members of their deck and not be generic is really healthy.

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Goblin ranksplitters are among the most physically fearsome of their kind. They are significantly stronger, bigger, and faster than the average goblin, whether by random genetic variance or deliberate magical enhancement.

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Just a fun little hypnosis idea I had. A slight variance on "Stepfordization" where the subject is basically a living doll of a housewife. Mindless, submissive, ready to cater to their Darling's needs...

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I watched Primal right before I started CC s5, & the disparity in unique landscapes, variety of environments, and artistic visuals felt like a whiplash.

S5 felt empty in how limited the scenery or artistic visuals were. Primal was extremely gripping in its artistic variance.

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Even more variance comes with furs. I’ve separated the ears from the fur trait so they can change both position and accessories. And I’ve drawn different length fur, from super shaggy to completely hairless.

0 0

Goblands Anyone? I will make mind blowing Lands with Massive Variance for Holders!

Watch Update video: https://t.co/yB8dsrGCyV

Discord on my Profile!
👹#goblands

Join us on OS:https://t.co/8wEQ2rLprZ
Follow my Dev page:

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Here are some more examples of the experiments, and the variance in technique.

£55.00gbp each, completed in a few days, complete artistic license (no wips, quick turnaround!).

RTs highly appreciate, thank you!

https://t.co/COQ4aSrG7n

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My taste borders between cartoony and graphic novel style. The dynamic action is always fun to look at and the variance in styles is a treat to look through.

0 1

new drop by is out 🪂

she deviated in character design from her typical style with this one. love seeing variance & implied serious symbolism juxtaposed against her color & anime style on how she represented this character 🤍

.06 eth
https://t.co/iENrh2XS5z https://t.co/uJl0FWYgNe

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I actually only have one piece of art made for this mostly because Im still working out details but they would be vaguely human sized and probably be a great variance of aesthetics

0 3

I am *changing* the cows with calves assets. They were based too much off of just one reference picture (DO have other refs, but mostly used 1)+ not enough variance to make it my own and I don't like that.
Replacing them with: and will add another calf variation tonight/tomorrow.

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(Math)
+1 to your damage is statistically just about the same as going up a dice size (arguably better since it has less variance). It gets more complex if you get into the nitty-gritty, considering hit % over multiple attacks vs a d12 weapon, but my advice is to just roll high.

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After having spent time as an alicorn plush, you’ve zapped back to “normal,” or some variance of it. While you sleep, balloons and cake filling your dreams, you no doubt begin to forget your life as a human. Who needs that, anyway?

Art by

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hehehehe it's my little homie lookat him and his stupid all black outfit that offers no color variance

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Day 25: Variance

blood warning

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Chapter 2 of Time Variance Anarchy is now up!!

Sorry it took so long 😭😭😭

https://t.co/P6Jhamc57f

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Khorix's reference with all the different variances !

1 0

dont talk to me i love reminding myself of my dnd character body variance

0 1

Subject GRN-0069 reporting optimal parameters.
Neural block to pacification collar successful.
Excitement inhibitor within acceptable variance.
GRN-0069 fit for active training, though subject shows inclination to physical coupling protocols.

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