Patreon rewards for February!

Part 3!
(For SunsetHaven, SnowKitten and VertexGoose!)

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Yeah, it's basically the same grid used for the vertex jitter :)

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I designed and created 's Yume Kawaii outfit! She is an angel with dreamy colors 🍭

Design & Art:
Rig: ()

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We have two new courses now available as pre-records!

Advanced Environment Art Bootcamp: https://t.co/bgG9gX8iLa

Marvelous Designer Bootcamp: https://t.co/0YjKqseOhd

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Daily Tip: Using the new Auto Masking featues in Blender 3.4 we can automatically create cavity masks, which is great for both vertex painting and sculpting. Free Blender Secrets Sample PDF:
https://t.co/JcTQE39TcB

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Jiji () tease la colorisation en cours de supervision de la figurine 1/6【Figure series ELF VILLAGE】de「6th Villager Merim」.

※Plus d’informations prochainement.

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getting better at vertex color + modeling

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Interesting! I definitely prefer his older trad stuff, but Shirow's digital stuff is so weird and overtextured and crammed full of digital effects to the point of excess that it actually becomes appealing to me in a totally different way

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第1位 Vertex様

予選TOP通過おめでとうございます!
様よりヘッダーを描いて頂きました✨

良ければ組織で使って下さい!

今回最高の戦力と強者を集めた組織!
だから勝って当然なんて頂上はそんな甘いものじゃない!
最高の戦力を整えたからこそのプレッシャーに打ち勝ち頂点を掴め!

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Commission slots open for Vertex and Hana wrap+Glider

Hana wrap+glider: Full art
Vertex: Full art, optional variations, and 2 characters [examples]

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If you're generally also interested in creating metaverse worlds, poly-foolery and vertex magic I'm also going to be popping into 'Lets Brake Things' with and in community discord.
https://t.co/NlUAPbrOsf

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皆さんこんにちは!

『大火鳥玩具』の新変形ロボット商品は発売中!

Big Firebird X Bird Binary Bird-Vertex Series BV01 Tigerhunt/Lonewolf Type N.
Available Now!
US$ 51.90
https://t.co/SDOiW7SCqi https://t.co/Ntx7ZQkdY8

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More beyonders: Formally debuting Mezzo the beyonder, along with Vertex.

🎨: langmaew (DA)

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f=0
draw=_=>{
f++?background(0):createCanvas(W=500,W)
noFill()
stroke(W)
for(r=-f%50;r<W;r+=50){
beginShape()
for(i=0;i<TAU;i+=PI/30){
R=max(0,r+50*cos(f*noise(r+f,9)/30+i*int(5*noise(r+f)+1)))
vertex(250+R*cos(i),250+R*sin(i))
}
endShape(CLOSE)
}
}

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material blending with vertex colours
Grey stuff looks like chicken foot prints...

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A couple of drawings from today! Just a google of Reverie, Carnevale and Vertex (and then a Vertex render). Just some doodlies.

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Tonight viewers chose for me to work on TRANSGENDER SNEASEL!
here's the progress we made in tonight's stream, starting with a single vertex. I'm really proud of this work!

Modeled in Blender

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I found a solution to my vertex normal problem
All I have to do is triangulate the models when exporting them to Substance Painter
For whatever reason C4D recalculates normals when triangulating causing these artifacts
Fix vs no fix

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