After we've finally published something playable, the big question remains - which art style are we going to choose for the full game?

Well - why not both? 🤔🤯

https://t.co/3yzZN6tuQ5

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I found that most top down rogue-lite shooters I play have the player character facing slightly to the side. Should I do this for mine too?

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既存の素材を使いまわしてヴァンサバみたいなゲームを 4.0 でお試し実装中。

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Something totally left field; I've been working on a visual novel character assembly tool where users can import all their assets and save iterations lightning quick. Screenshots were taken on my phone, still first iteration. Thoughts?

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Wait, the week is almost over? And it's already again?! 😱
Well, then: Check out some of our awesome friends and make sure to follow them! 👀💕





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Welcome to the world of Logcraft.
I know this might not look as pretty as some other noise algos, but using Voronoi / cellular noise, it allows the biomes to be a decent size and nicely spread out, so far 14 biomes
Gameplay > beauty

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Here's a preview of a Kickstarter Reward we made with BackAt50Ft aka Kyle - Nugget is a companion pet you can select which provides you a luck bonus!


https://t.co/cMXK4oNLGP

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Some levels I've been working on. It's like making Warcraft 3 maps back in the day.

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I've added Spontaneous Combustion to the fire spells.
"Burn baby burn".
https://t.co/tQki9wCkjA.

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I've been told that my jumping sprite for the blob was a bit too angular. So I've redone it, more round. And yes, it's pink again this time. I'm delaying the feature of coloring it depending on the context ...

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Been working on improving my pixel art skills, drew the knight from Hollow Knight

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and port for Toziuha Night Dracula's Revenge is coming!
I have partnered with
The port for switch is in early stages, the game runs on nintendo SDK and a preliminary version has been sent for review. Stay tuned :D

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This is exactly how it feels like playing the game at the moment!

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