//=time() ?>
I finally bit the bullet and switched to CSP. Took my ages to get about the same brush feel as Sai.
Left is a slightly more rendered version of my comic art workflow.
Right is my full illustration style.
Trying some workflow junk out, it's super fast but there are still some kinks to work out
#ArtistOnTwitter #conceptart
Arctic Polygon #comic - "Crash"
Quite happy with this! Still figuring out design/workflow and feeling friction between creative layout and an easily-digestible vertical one though (on other sites). Will eventually settle things but lots of experimenting for now!
This year I've been creating with Ai tools.
Films I create with Ai cannot be made with traditional methods. The traditional films I create cannot be made with Ai. #Facts
My workflow is the same.
Here’s a poster I made for a school project.
Woah you get to see my cool workflow lol. https://t.co/LVPrwsVJ1z
We had a great time at Mojang. Met awesome people, shared our process and workflow in Valheim. and we had an awesome pixel workshop! here are my portaits, 32x32 and 8 colors max.
"Stealing my own art back lol." How I generate images in my own drawing style and finish them digitally. (Workflow included)
#StableDiffusion2 #AIArt #AIArtwork #DreamStudio #StableDiffusion
January vs October
i think ive gotten more consistent and made my workflow overall much simpler, faster and "friendly"
if i improved or not... eh... you be the judge https://t.co/eKP6kLYf1u
Reflecting on the year and I think working with Paolo Parente on @MythicGamesMG Anastyr was a big highlight of the year. Really nailed down my digital workflow during this time.
Or are you an artist looking to supercharge your workflow? We can do that too.
The possibilities are limitless.
Want a grain silo? ☑️
Particle accelerator? ☑️
Gaming icons? ☑️
UI elements? ☑️
Pretty much anything at all? ☑️
All of this high quality, quickly, and at scale.
@PolyCalumma @_lewtun @carperai I just added my API key to the workflow automation in Shortcuts and changed Siri's activation command.
Experimented with the workflow a bit but I'll stick to my usual one, not too fond of this one
This was still fun to make tho
Getting players hooked on your game is already a difficult challenge, and getting them to replay them can be even harder! Read @GumpyFunction's latest in the Development Workflow series to learn different ways to tackle Replayability.
https://t.co/45v2WRB1Vb
For me these ambiguous blobs were super exciting. It presented a ton of interesting possibilities that I wanted to actively solve for. This was already similar to my normal workflow of throwing random shapes and trying to pull a readable image from those shapes.
2/?
Generate production-ready assets like these at scale, using pre-trained models, or train your own.
With clever tooling and workflows to supercharge productivity and creativity, we can't wait to ship what we've been working on. 😎
I've been working on bringing the @2137ad cinematic universe to life with AI.
We actually have a a whole AI visual department set up for this.
Finding (team) workflows will bring your worldbuilding and storytelling projects to a whole new level.
Don't wait. Start creating today
Here's an example of my workflow when I used @ZeronisART's Pink Devil as a base for the head of something I'd generated previously. I used their art as a representation of a character I had written but I wanted them to have more outfits and stuff so I did this (1/3)
Looking at a commission from '21 and idk how I was able to bust out this rendering. 10/10 would not be able to do it now (well not entirely true but the fact is, I don't remember this workflow so I'll have to develop it again from scratch).
Put together a brushpack with a hand ful of the staples that I use in my daily workflow, the doodle was made with every brush in this pack! Available to every tier of patron and will be up on gumroad at the end of the month!
https://t.co/8A7IA4Pjk4