(today on my friends are stupid but i love them to death) i’d like yall to know that the deformations can only be the fault of my friends ft. modern beauty standards :”)

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Every part that moves is isolated on its own layer in the file you import into it, and live2d creates a texture atlas.
Then you set deformation maps etc. on the parts and create parameters, assigning specific deformations/positions to specific values on the parameters.

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Hi, I really want to draw more femtropy, but I'm still exploring. Here is the latest one I drew. I'm sorry for the deformation.

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One of my boxers. She has a deformation in her jaw which makes her creepy when she smiles. (https://t.co/6gIHkIqwyK)

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Snekspressions
only the tears, blush, and neutral expression in the top right was drawn. The rest were made via deformations in Live2D

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I got a stupid idea:
What if instead of retopologizing my reference sculpts, I just decimated them and rigged 'em?

The answer is: that's not good enough deformation for rendered art, but it'll certainly do for reference pictures. Which is the whole reason I'm making the sculpts.

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Really craving size difference/hyper deformation, and inflation after some past browsing. Anyone in need of a big, and gentle hybrid to stretch, and immobilize their OC lol.

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Making a K-9 Unit with mesh deformation

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// deformation ??
,
,
,
OH NO!!! anyways,

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Today’s drawing practice: deformation

I’ve been very busy for a month but it was so exciting November!!
I forgot how I drew a picture and I’ll resume practicing drawing from now on.

Iori taking care of a rabbit and Tamaki watching it

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Gmmy has skirting armour now! also started to work on torso articulation and framing. Thinking about giving it a 1/200 cockpit detail despite deformation. (Bonus Exam mode XD)

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Update do mini desafio de animação
Decidi n utilizar mesh deformation pq ainda tem alguns problemas. Voltei pro blender e retransformei a rena. Voltei ao aspecto low poly e separei as partes individualmente. Dessa forma posso riggar no studio

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Madam I don't know how to draw hands has draw again. This time I've drawn yeonbin from the cute AU (from the awesome artist , I love how you draw!!💙💙)

Sorry about the deformation, I tried 😅

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Here is a new addon for textured plane deformation. Used it to rig this painted fox for puppet anim.
I hesitated to release, since it's not stable... but can still be usefull as is.
Details in demo : https://t.co/weJJkCWysm
Download : https://t.co/V4V1LgL397

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Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction. https://t.co/3prFJoQGbl

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That's what I'm talking about when I talk about deformations and exaggeration:

This is seriously my farourite type of animation

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Some day and I'm not sure how: A heavy mech game, part exploration part 4v4 pvp. Inside and outside the mech including riding and field repair. And I want it in the Snowrunner engine with ground deformation and the ability to get stuck in the mud.

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What lovely mesh deformation

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👀 Furry Girl - For

First time doing mesh deformation @@

* Likes and retweets are appreciated *

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