Vagrant Story (First Playthrough) https://t.co/ZkP18wdutr

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"I must go down to the seas again, to the vagrant gypsy life,
To the gull’s way and the whale’s way where the wind’s like a whetted knife..."
- John Masefield 1902
https://t.co/6GlOKHFY0F

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En un rato seguiremos con el Stream de The Vagrant uwu
Ayer lo empezamos y fuimos descubriendo las mecánicas e historia, y ahora deberemos continuar la búsqueda de la Corona
Estoy en directo en Twitch. ¡Ven a verme! https://t.co/b3nYc9ZBrq

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En un rato comenzaremos el Stream de The Vagrant uwu
Es la primera vez que lo juego, así que veamos que tal es uwu
Estoy en directo en Twitch. ¡Ven a verme! https://t.co/b3nYc9ZBrq

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Recentemente zerei e fiz esse desenho pra homenagear.

Também foi o primeiro desenho que fiz sem o dedo, inteiramente na canetinha.

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Unfortunately, I had to take care of something after work, but at 5AM We will have a Frae Longplay of Vagrant Story! Go to https://t.co/3FosAaGM1o and also been entered in a chance to win free artwork at the end of the month!

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Vagrant Story's Ashley Riot

Official artwork In game https://t.co/Hsbt0NhBi7

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Not super related, but I just remembered that Vagrant Story was called The Phantom Pain. Vagrant Story is one of the few games I can think of that Kojima openly admitted he thought outdid MGS, so TPP could be an homage to that or, keeping with the themes of V, "revenge." https://t.co/fq6WqoSViQ

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Lunch scribble, Ashely Riot from Vagrant Story. Loved this game

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I used procedural textures in Blender, trying to emulate texture from PS1 games. instead of creating tiles I went for larger textures (Vagrant Story was my reference for stone floors), but I want to experiment with tiling too. CRT emulation adds a ton of flavor.

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Now available from are Deep Roots, Black Stars Above, Vagrant Queen: A Planet Called Doom and more!
Get 'em here: https://t.co/z2jBY3BxRW

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You even got to see things I never got to see before in the genre with Yoshida's Vagrant Story designs.

For example, he gave Rosencrantz a lip ring. Which is extremely unusual in fantasy JRPGs (especially male characters).

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Akihiko Yoshida still was very ignorant of the fantasy genre by the time Vagrant Story was in development, but he was given full creative freedom by Matsuno all the same.

His ignorance ended up being a strength, as he wasn't bound by any rules in the creation of his characters.

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I read both Vagrant Queen comic book series. I also love the very colorful and entertaining TV adaptation. I still hope that we can get a season 2 after the shocking ending and the cliffhanger at the end of season 1.

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The space travelling vagrant, ! Everyone trembles in fear knowing that they took control of the ship, The Moon Shade, all by themself! Take them with you in the form of a 2" acrylic keychain.
https://t.co/NG1HOUqwvv

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I did a cute token commission for @/VagrantsStory !! Thanks again!

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First of all, Final Fantasy XII itself comes from a very different lineage from the FF series!

While FF10 and FF13 were made by the people who worked on FF7 and 8. FF12 was made by the team behind Final Fantasy Tactics and Vagrant Story! Two Squaresoft classics by Matsuno!

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"Undeterred space-age optimism collides with diversity, realism, and nuance as our crew puts out fires and sparks new ones."

Writers: Amy Fox, Wren Handman, Jesse Charles-Cowell, Charmaine Li, Ingo Lou.

Art for the series bible still by (Vagrant Queen):

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Final Fantasy XII's lore references Vagrant Story heavily, but one thing that is especially striking is that the Blood-Sin tattoo is directly shown in the ultimate attack of the shamaness that has been fused with the esper Zalera.

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