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Flashback.
The first ever full game I made. This was a 2D platformer story game. I wanted to make the level design as unique as possible so I came up with the idea that every level can be beaten forwards dand backwards.
Play at: https://t.co/aAKF7NhUc3
(PW: FlashbackPortfolio)
Make a #platformer they said, it's fun they said lol.
Each sprite of those is animated, still need a few more, and guess what? I need to make the same amount for the left side lol. And once done, I still need transitions.
Ps: I'm having fun.
#indiedev
#indiegame
Working on the wall jump/slide animation for the #platformer project. This is just the left side. Once I get a solid enough engine, I'll make proper animations for the other side...Why did I design an asymmetrical character???
#indiedev
#indiegame
Plok's obsession with flags is awesome too.
That's the other thing with mascot platformers of the 90s: in the footsteps of Sonic, so many ME TOO I HAVE ATTITUDE mascots hit. They were EDGY and PROACTIVE and other buzz words stupid people use to describe people even stupider.
I appreciate the effort for continuity in the world map art. All the gag flags that Plok raised at the end of each stage are individually present on the map above.
That's tremendous! You don't expect that.
Humor is tough to convey in a platformer. Plok's gags actually land.
Random game of the day:
Crazy Drake (Sidescrolling: One Reality, 1996)
Download/play: https://t.co/QHogBKMRPr
#dosgaming #retrogaming #sidescrolling #platformer #duck #earthwormjim
Yep, this is fun.
It's what you want in a 16-bit generic mascot platformer: colorful graphics. Sense of humor that actually lands instead of feeling like it's pandering to not-especially-bright-tweens, solid controls, and one gameplay novelty hook.
All the ingredients are here.
Putter - A charming little Arcade platformer from Czorny gets an Amiga demo - https://t.co/lFjjD9TeVL #commodore #news
😍🐰😍
We're working very hard to make Kaze the best platformer ever and we can't wait for you all to journey through the Crystal Islands with her!
In the meantime, take a look at our watercolor art of Kaze and Hogo.
#screenshotsaturday #playkaze #characterdesign
@pierrotlegeek @98DEMAKE I haven't touched it in a lonnng time. I'd bet that there's other superior platformers. If we're talking favorites then I got to go with something God tier.
My new #platformer game isn't even titled and already getting a fanart :o
Thanks a lot @SGP009 !!
Btw, this character isn't named yet :)
#indiedev
#indiegame
Here is a first glimpse of the main character from Dolus.
You will have to go through the five stages of grief with our sad little fellow.
#indiegame #GameDev #indiedev #IndieGameDev #unity #2D #gamedevelopment #grief #platformer #unity2d #devlog #madewithunity #characterdesign
Here's four of my all time favorites!!
I told y'all: I love RPGs, platformers, and any game with a great soundtrack and story!! https://t.co/YrdYTqhOD1
I drew @ShinuGames' cute robo girl from the new platformer he's working on! She was really fun to draw and to experiment with!!
.@ChantalStrand @dude_mark @tyler_cfb91 Happy #TiaraTuesday eve! Remember Billy Hatcher? That was a really quirky 3D platformer that was developed by Sonic Team. Released as a Gamecube exclusive back in 2003, you roll around giant eggs as one of the game's main gimmicks.
@JennALT_01angel Well, first of all, let me explain what ToeJam and Earl is.
It's a dungeon crawler released in 1991 for the Sega Genesis, that spawned a 2D platformer sequel two years later, as well as a third game on Xbox in 2002 and a recent reboot on eighth-gen consoles.
Was trying to look up what Mario-ish 3D platformers there are and came across whatever the heck this is.
We didn’t want to settle for typical lasers for our platformer The Nest. Our VFX artist @qbieshay went the extra mile on the design for a vomited stream of infection. Beautiful, so to speak...
#screenshotsaturday #GodotEngine #gamedev #indiegame #platformer