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estuve todo el dia tratando de no morir de frustración haciendo texturas UV en blender y peleando con shaders para hacer un bolsimon de @kilkan90 en 3D y todavía queda un montón pero esta quedando re lindo :3
HEY DESTINY ARTISTS! i have a fun thing to do; design your own armor set + shader colours! you can even go the extra mile and draw yourself as your played class in said armor. use the hashtag #designyourdresstiny OR tag me so i can see!
#DestinyArt #destinyartist
UnrealFestの講演の中で、あまりセルシェーダーに興味がなかったといっていたんですが、次回作はNPR系の見た目を検討中です…😌 こちらは前にちょっと試したalweiさんのPPCelShaderを適用したアンニカとリリィです
the mix of her toon shader and her toon hair shader works STUPIDLY well with the models from rwby: grimm eclipse, here is Yang Xiao Long of team RWBY to prove my point:
experimenting with shading styles close to my models shader sdfghj
anyways the 1st and 4th one were my first ever wc sonas . also nearly all my old wc ocs are either loners or from ToRW bc small brain https://t.co/xLEwKnoZZ6
a version of the Into the Spider-Verse shader, for Spider-man Noir
I reworked an old piece of artwork from a year ago!
Using a toon shader in Zbrush for the cell-shaded look ✨
Original artwork by Sea-of-Diamonds on DA:
https://t.co/rQF3Qj29e3
Post up on my ArtStation too:
https://t.co/1Tup6SEALR
Ngl i'm still amazed and shocked on how a toon-like shader can change a 3d model
Revisiting some old projects, found out it's completely trivial to make #voraldo v1.1 run at 1080x5760 with the way I have my tiled renderer set up. 512^3 voxel blocks like this pink guy creates some coil whine with some compute shader operations, but you'll have that
Fishy’s Wonderful Shader! (Works with Render Dragon) - https://t.co/xh72zE9u7H - By @are_onions
Learn how to make a sweet rim lighting shader for GameMaker Studio 2.3: https://t.co/1iYk6xmSHI
#GameMaker #GameMakerStudio2
VRToon Shader for Eevee is a Shader Node for Blender 2.82 or later. This shader is capable to make Anime/Cartoon style looks with great flexibility. Mathematically based on PBR shading info, this Shader works in any lighting environment. https://t.co/8MOzZbE9gK
Procedural Clay Shader (Blender Tutorial) https://t.co/nOU0owRa9C #b3d
Holding off on my next Huevember project for today to finish preparing a character, work out some kinks with a commission model, and experiment with some shaders. I'll do 2 Huevember models tomorrow. Also, have a sneak peek of an upcoming Vanguard Project creation. :)