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A low poly model for my design of Academy age Brio. It's an edit of his Crash 2 model, but so much is edited, it's pretty much an entirely different mesh at this point.
Text Mesh Proで適当なテキストを表示してみました。07 ロゴたいぷゴシック、しねきゃぷしょん、x14y24pxHeadUpDaisyを利用しています。
Forked tongue is the winner for the poll!
So the default mesh/bodygroup will be forked. Good news is a normal tongue will be a alternate.
#Spyro #Blender #tonguewars
I never mesh Lolis again x.x
Greed Island Outfit is soon to come
#hunterxhunter #MikuMikuDance
Wanted to see what this character looked like with an outline, so I did the ol' dupe the mesh, flip/push the normals dealio. I... kinda like the outline? :X
I was lucky enough to collab with @KLASSE_14!! My fave is the gorgeous volare rainbow mesh watch, as shown here :D
you can shop their watches here: https://t.co/98eGqGD827
and use discount code "treats" for a 12% off discount!!
#KLASSE14usa @KLASSE_14 #OrdinarilyUnique
While Mario's nose is always modeled as part of his face, Wario is often modeled with his nose as a separate mesh. What this means is that his face is first fully modeled with skin covering the nose area as shown here before the nose is superimposed onto his face.
xatlas is a cleanup of the popular mesh parameterizer theka_atlas. New features include an easier build system, more input geometry validation, and configurable atlas parameters. https://t.co/AuDZbj2B9y
In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/nc8el33GnV
simplest mesh bakerを使ったら今度はリギングがぶっこわれてしまった
アバターのメッシュを統合するには一旦blenderに持ってくしかないのかしら
three months ago, I created a VRChat ready base mesh, now I'm happy to announce the version 2, a model that goes way beyond the first, with a radically different look from the anime norm, and from the v1 used by @Kamizhou_UK
available for commissions soon
@on_code blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it
Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/aJkE1BrvVv
We by moonlight met.
Me, bedazzled yet
by the spectral splendour
of your more than mortal flesh.
Caught in a mesh,
my lust,
your dark desires.
It’s said that saviours
come to save!
You drank my life,
put me in my grave,
raised me
from the dead
to be your slave.
Art:RandisAlbion
I realized I never posted this from Halloween! Art by Mesh Diamond on Facebook!