A low poly model for my design of Academy age Brio. It's an edit of his Crash 2 model, but so much is edited, it's pretty much an entirely different mesh at this point.

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Text Mesh Proで適当なテキストを表示してみました。07 ロゴたいぷゴシック、しねきゃぷしょん、x14y24pxHeadUpDaisyを利用しています。

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Forked tongue is the winner for the poll!
So the default mesh/bodygroup will be forked. Good news is a normal tongue will be a alternate.

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I never mesh Lolis again x.x
Greed Island Outfit is soon to come

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Wanted to see what this character looked like with an outline, so I did the ol' dupe the mesh, flip/push the normals dealio. I... kinda like the outline? :X

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テクスチャを新たに作り直す前に、Item Setの短刀(SS1)のmeshが気になったのでちょちょいと

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I was lucky enough to collab with !! My fave is the gorgeous volare rainbow mesh watch, as shown here :D

you can shop their watches here: https://t.co/98eGqGD827
and use discount code "treats" for a 12% off discount!!

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【ZBrushTips】
~Noise~
NoiseをApply to Meshで適用せずに、プレビューのままにしておくと、
スカルプトしながらノイズを確認することが出来ます。
皮膚のディテール等たまに使用してます。
最近だと瓦礫の断面、壊れた部分にノイズを当てて確認しながら、
形状を調整する際に非常に役立ちました。

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I always wanted to play a version of Stunt Car Racer.
So here's an initial attempt to warp a mesh model around a set of curves.
I haven't yet figured out how to warp the collision volume accordingly, or update the bounds for view volume clipping.

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While Mario's nose is always modeled as part of his face, Wario is often modeled with his nose as a separate mesh. What this means is that his face is first fully modeled with skin covering the nose area as shown here before the nose is superimposed onto his face.

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xatlas is a cleanup of the popular mesh parameterizer theka_atlas. New features include an easier build system, more input geometry validation, and configurable atlas parameters. https://t.co/AuDZbj2B9y

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In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/nc8el33GnV

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simplest mesh bakerを使ったら今度はリギングがぶっこわれてしまった
アバターのメッシュを統合するには一旦blenderに持ってくしかないのかしら

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Playing with mesh transform tool

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And the only one of my favs that dosen't mesh with the black and white color scheme. Next year I think I wanna try to make things more unified.

0 0

three months ago, I created a VRChat ready base mesh, now I'm happy to announce the version 2, a model that goes way beyond the first, with a radically different look from the anime norm, and from the v1 used by

available for commissions soon

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blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it

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Quickly create & configure mesh surfaces from bezier curves. Ideal for creating accurate machine parts or for more organic modelling. Create meshes from 1, 2 or 4 curves with a customizable number of cuts in each direction that are evenly distributed. https://t.co/aJkE1BrvVv

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We by moonlight met.
Me, bedazzled yet
by the spectral splendour
of your more than mortal flesh.
Caught in a mesh,
my lust,
your dark desires.
It’s said that saviours
come to save!
You drank my life,
put me in my grave,
raised me
from the dead
to be your slave.

Art:RandisAlbion

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I realized I never posted this from Halloween! Art by Mesh Diamond on Facebook!

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