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introducing the cast and characters. Fifth up... Simone Forrester (23): the original polymath & prevaricator. Simone started out in physics, decided she wanted to do politics, then finally settled on liberal arts. She just can’t make her mind up!

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I've been wanting to create the jiggly eye thing, any tips for physics settings in LIVE2D to make it better?

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Scrollin through my timeline and well...I guess Twitter is technically correct about the topic being physics?

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Synchronicities Are Not Coincidences – They're Evidence of Our True Reality

https://t.co/vpYO9OvWpF

What is really, and what is it showing us all the time?

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Fausto Righini, director of the Italian physics section.

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this guy (who is still for sale) got a bit of an upgrade! I learned how to add physics in Live2D *jazz hands*

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i could probably reduce the physics on the arms a bit but my wrist freaaaaaaking hurts

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put physics on the knife hand for fun

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Something clicked and I worked out how to do hair physicsss

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Tested out some body bounce physics after going through brian's workflow video again... Progress

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So, a closing for the shark week: Land shark swallowing gummy sharks

I tried once again to do physics simulations, this time with PhysX, and results are always funny.
Even if I managed now to make soft bodies interact with each other, now it looks jiggly
Enjoy anyway

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first time doing bow physics, I really like how this looks

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I can never get tired of eye physics, this one is simplified and less parameters are used

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Recent LIVE2D CUBISM Commission for a little recap of the physics and movement I have put in for this character.


Art by
Rig by

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tried it today and damn, Max pays himself off based on bulge physics and boots alone OOF <333
@#@ !
https://t.co/m7nuMUlUFq

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💚
11. Gladyz the undead is my WoW OCs that is more likely the closest to myself. We share many traits, both in term of physics and personnality. Maybe the reason why I don't draw her too much as well: She's really quiet and hates being under the spotlight.

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It seems, based on what other people’s rigs look like, that I make the hair bounce way too much. This is not a flaw on *my* part. Get your physics more buck wild. Why *shouldn’t* this catgirl’s hair be flying everywhere at the smallest movement? Realistic physics? ABSURD. GO HARD

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I just had to re-do the fishnet on my Easter Cake. It seems to be obeying physics now 👍🏻

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