The game only uses left, right, and jump. So these physical switches became pretty valuable for puzzles. Here's before and after I realised I needed the crystals for something else 😅

https://t.co/SdcsucMu5A

10 31

Sneak peak of the last levels' style. Going for a landscape of crystals, what do you think?

18 166

Still painting madly and about to lay out level 8 backgrounds. Today we've got Monet's Caring Cross Bridge, how do you even paint mist like that?

53 270

More painting updates, one of my favourite little sections. Still prepping for play testing, a lot of bits left and bugs to fix, itching to keep painting though.

2 26

Finally got around to adding some screen shake to big falling objects. Really gives some weight to the collisions!

18 49

Can't resist messing about with some physics objects! I'm prototyping a new suction mechanic. I'm so close to the end of the build but I just keep adding another mechanic!

4 14

Setting up some triggers and physics objects for the end of the build! There's not a lot of this 'gotcha' stuff in the game, but this last sequence I want a bit of a fun run to the end. So close yet so far!

6 29

When you're trying to be smooth for a trailer recording and you eat crap on your own easy enemy. Still loving the death puff though

4 40