the pokemon beta leaks are so good, i decided to try and give a couple of em some more proper spritework (or as well as i can at least, since pokemon's outlines are an enigma to me -w-;)
here's beta arceus! Im not sure if this is the right interpretation but i tried!

Me Vs Beta

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reminder to myself that I need to check out some of the games made by IGS, a Taiwanese company with killer spritework who was kicking ass around the turn of the century.

[Martial Masters, Demon Front, Do DonPachi II, Knights of Valour 2 Plus]

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Concept sketch and spritework for 'Maultimaw' in a psedo-Pokemon Gold & Silver style

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Concept sketch and spritework for 'Shyren' in a psedo-Pokemon Gold & Silver style

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Early stages of spritework for a bunch of characters. You may see some faces I didn't share in the cast thread! Well, you'll learn more about them later ;)

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Here's some examples I've posted previously to show that I indeed do make spritework, usually within a 16 color limit.

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I’m a bit late but here’s a few of my pieces. I do both digital and traditional artwork as well as spritework and dabble a bit in animation.
https://t.co/f7IdRAfVEd
https://t.co/o69GQ8la83
https://t.co/LgJROFr1df
https://t.co/wwX6DvnFVM

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forgot to show these, but im slowly making headway on some of the spritework, here's: Erika, Vale, and a new Lotosherz halfblood Maren.

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Spritework for Canipup for my Kryptids game.

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Some inspired spritework I made featuring some of my hyperfixations and cool artists' characters.

Cinder belongs to
Medley belongs to
Itsuna belongs to
Plush Maria belongs to

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Meet Cheshira - another Kryptid with button eyes.

I think I'm progressively getting better at spritework.

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I'm tired of posting drama BS, let's post some Kryptid stuff, and enjoy this lovely spritework...

At least... I hope its lovely...

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[Commission] Tyrofee Havenpike
Commissioned by !!
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It's a beautiful morning, boys and girls, it's time to make some magic and hopefully get some fun work into stuff.

For now: Enjoy the spritework that's a WIP.

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While it improved some things like the idle and walk (mostly), Sonic 2 definitely had some lazy spriteworks.

Shading is all over the place. The inclusion of the "mohawk" is definitely deliberate but isn't consistent with 1 or 3.

Made some fast fixes to illustrate what I mean.

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