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This man is really intense.
Don't need no high poly subsurface scatter photo scan SSAA nonsense, just a sweet pixel moustache 🤠
Making good progress with this new project.
#gamedev #indiedev #indegames #lowpoly #madewithunity
Practicing more with realistic skin, subsurface scattering and rendering techniques. I really enjoy this learning process atm.
Had a lot of fun with this one. I took the time to dive deeper into rendering with all its fancy techniques. I experimented a lot with different light setups, subsurface scattering and textures. I am happy with the result. 😊
#Marmoset #Yogapants 🤤
A simple motion graphics package of various flourish and shape designs. They’re flat, 2d mesh objects with subsurf modifiers, shapekeys and drivers (for animating the designs), attached to a custom property. https://t.co/jcEA3Q9kk1
New artwork for sale! - "Precipitation to Subsurface Flow" - https://t.co/pHju5QXGDg @fineartamerica
Our advanced research Scans also revealed on other famous works, hidden original Subsurface "Pentimenti" Studies completely unknown to their custodians-Example famous Phillip IV Portrait was originally standing beside his horse, who was to feature in another"Horseback" Portrait👨🎨
All we need is Jellio Gaga Jellio Goo goo, I paint the Jelly to practise Subsurface Scattering #digitalpainting
Couldn't resist trying my hand at some sweet subsurface scattering when I saw @raidesart beautiful #dtiys challenge. It was a nice break between the commissions I've been working on (will post soon). #raidesart24k
Subsurface Scattering test (procrastination)
@Ninja_Garage
#shaderforge #indiedev #indiegame #madewithunity
trying to work on a hi-poly soon model
why does subsurf make her median concave??
4-hour studies form-blending-subsurface scattering
left of my finished commission for facebook friend on January
whew 10 month improvement I take a lot of studies
Our 2011 Advanced Research of Marco D'Oggiono's #SalvatorMundi revealed Leonardo tried another never before cited "Hand Study"prior to using a final one to assist Pupil D'Oggiono by overpainting his original poorer Hand-Remains as a"Pentimenti" behind it on painting's Subsurface
Salvator Mundi set to be no-show in Louvre show-Facts-This Painting began as Studio Pupil Marco D'Oggiono's Painting with Marco as"Life Model"still on Original Subsurface-Leonardo assisted with Raised Hand,Sleeve,Rock Crystal Orb-Mostly Over-painted to match 17thC HollarEngraving
Today's case study :
Skin shader, Subsurface Scattering material creation in Arnold renderer. ( Maya software )
Polypaint test from Zbrush.
Decimated model.
No specular map/displacement map
I got this commission from the Vietnamese artist Dark134 a few years ago. Look at the Subsurface scattering, it is such a gorgeous piece...it was $55.
Difficult to compete against.
https://t.co/6FDFymppoq
イラストの肌の部分で光と影のキワあたりにオレンジを強めに乗せると良い感じになるのはSSS(SubSurface Scattering)を意識しているのかなー。わかんないけど。