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@FluffCrank The colors are the same as ones used on normal maps but what you're seeing is actually a matcap applied to a mesh.
blender has a bunch of these for a variety of looks while you're just building your mesh, that one just happens to be my favorite!
MtoonにMatcapマスクほしいよ~ぴえ~んというツイートをしたところ、「Matcapに黒色を乗算したらいいよ」と教えていただいたので色々試してみました
①UTS2
②MtoonにUTSと同じMatcap
③MtoonにUTSと同じMatcapにMatcapマスクを乗算
④VRoid用に作ったMatcap
For the past couple days I've been thinking very intently about a chocolate matcap. Fun fact: what defines chocolate in CG (like many other smooth materials) are surface imperfections.
my favorite part is just playing with the matcaps though,,, gahahah,,
大神ルゥちゃん向けチャイナドレス販売開始しました!
Clothを使用しているのでゆらゆら揺れます。
Matcapを使用した紋様でリッチさを、深めのスリットでスタイルを際立たせセクシーさを目指した一着です。 #VRChat
[大神ルゥ向け]チャイナドレス | DNG-Works https://t.co/R49nAjbaHG #booth_pm
これは使用したmatcapです
よかったら使ってね クレジット不要 商用利用可 自作発言さえしなければOK!
#香水瓶スピード錬成対決
Metallic done.
Didn't use a matcap. Sampling a texture was giving me ugly banding. Opted to pump arbitrary light directions into a specular setup.
It's only going to be used on the zipper as is.
Bed!
Simple rim control added as well as stylized smoothness (Hotspots yo!)
Metallic is next. (Gonna use a matcap)