//=time() ?>
So, I made a custom high poly mesh on #zbrush and threw it at #unrealengine5 The engine blinked once! Then went back to normal...Incredible #nanite is so far my fav upgrade!
Each mesh is 4 million polys
I crammed in 64 meshes!!!
Unreal Didn't come to play
#gamedev #3dmodeling
i need to figure out what's going on with kaiser's hair
i mean i KINDA know - this issue appears when you have overlapping meshes
but combining the meshes seems to make the problem fix in areas, and worse in others
if anyone has an idea on how to fix this i'd actually pay you
Show me your weird base meshes 👀
Finally, ive created an outfit for Thaddeus that meshes my want for old man tiddy window while still being functional
Progress on @darnact's bat.
Finished retopoing the head, applied some dynamics to the lower end meshes for Nose and Eye-Lashes.
Still debating on how to go about the Hair.
and the "inverse" of the mask, plus a snapshot of the lines and meshes created in the tool
Miyahara's corrections are fairly heavy in this first episode, but they do loosen up in future Cockpit episodes as Masunaga refines his wild style in a way that better meshes with the character sheets. That said, there's plenty left alone that I really dig.
I FINISHED IT! Started over on a new sculpt, this new one took 5ish hours total. No more crunchy meshes. @kalydali critiques for adding more realistic anatomy to it?
I owe @Alease_VR so much. She taught me how to properly reorganize the topology of my meshes, and not just unsubdivide.
Not only is it useful to maintain the mesh integrity, but it's incredibly optimized. (It can go even lower than pictured!)
Thank you for showing me, Alease.
Learnt yesterday that Blender has the ability to convert svg vector images into 3D meshes so had a play. I can see this being a very useful function, though I will have to learn how to properly clean up the curves and meshes if I were to do it again.
“Zafir’s overall design and lore are exceptional. Its true strength, however, is in the way it seamlessly meshes its lore, tactics-based combat, and narrative-based adventuring into a single document...”
— Brad, playtester
https://t.co/k1WZ0fNTmd
#WRKSStore #IndieGames #Gaming
For those asking, a small breakdown:
There are 6 "keyframe" meshes toggled on and off like a 3d spritesheet.
The shader on these meshes is rounding the vertex positions to different gridsize for each frame, also an offset of the mesh can be done here.
been working on stylized fur and antlers. partly hiding meshes while working is the best.
sad santa eikthyr #valheimfanart
4. FAVORITE OC DESIGN
honestly?? I really like Valeria's. it's super simple and meshes well together, also the swing of her hair is always so fun to draw and looks nice
runner up is Astri's because.. stars :)
Today's Tachibana's birthday! \^o^/ Senran's rock drummer, she's not the most sociable person in the world. Despite that, though, she's still an adorable dork who meshes with her team very well. Happy Birthday! 🎂\^w^/🎂 #SenranKagura
Made a Lich character. Been wanting to make one for some time and one that meshes magic with technology.
Everything I could find with the latest update, might have missed some things and there are a few meshes that do not have preview images yet, but enjoy! (A datamine thread 12/03/2021)