Good night, magical Twitter folk. Tonight I leave you with the work of artist Duy Huynh."As a visual artist, I enjoy taking things too literal, using the language of symbols & metaphors in conjunction with puns & hybrid words to add yet another layer of mystery to the narrative."

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Claremont’s work is famous for his cultivation of long, continuous storylines and one of the earliest strategies we can identify toward this is his practice of chaining together conflicts in direct succession in order to form a (moderately) continuous narrative. 1/11

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Sign up to the 3 day Hackathon happening this Monday 5th July 10:30 UK time, where you will be using to explore and narrative. 🌻

If you are interested in exploring the world of book now https://t.co/U00tdz53VG 🌈

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I want to leave this narrative.

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bit of progress for today, I decided to make him slightly fatter to fit the culchie farmer narrative.

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Study with our newest faculty member Heather McLeod this summer in our online course The Figure in Space. 

​In this course, students will cover the foundational principals of figure drawing while incorporating elements of composition and narrative.

S… https://t.co/YjWoSKh732

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"I’m erasing myself from the narrative.."

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"Updated my journal."📝 There is no way we Pandas can write at the level of Planescape: Torment. But we will certainly have this amazing's RPG in mind when we build our next game's narrative.

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A feature we're adding to the full release of Sovereign Tea is the ability to view in-game world maps. This optional feature will provide additional context to the game's narrative. You'll be able to access it in the Fort Steep Library.

Wishlist on Steam! https://t.co/6YFX7fywbe

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So yeah, I decided I'd write a bit about my thoughts & experience with Vol. 3 of Eighty-Six, and what I got out of it regarding its characters, especially Shin. This volume I think wrapped up the first phase in 86's narrative.

Consider this as sort of a review/analysis?

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Virgin vs Chad "relying on others" narrative.

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For the ink types: Overboard! isn't a branching narrative. Characters move around on schedules, which can be altered. They remember what they see, and adapt.

Conversations can happen anywhere, altered by the environment around, or not. And *all* that logic is in the ink.

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There are so many great creators here that it should be embarrassing to maintain this narrative. Don't want to give up the past? Fair enough, but there is truly interesting storytelling and amazing artwork happening over here.




https://t.co/73SZyQPIjC

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Perhaps the worst thing about not getting Expansion 2 - is how well it would have fit the current narrative. The expansion was the gods at war during the Third Age, creating a Player Owned Town (and skilling), creating trade routes and protecting them, lots of lore, etc.

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So I'm assuming this dude never read an IDW issue for the past 3 years since it's release. The dude is doing everything he can to manipulate the narrative. Amy hasn't been a damsel in FOREVER. Literally SONIC WAS A DAMSEL IN DISTRESS himself in the last Issue too🙄 https://t.co/EULUwADnxq

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A long asked question answered in a befittingly cryptic, psychadelic tale.. Reader decide whether one of these stories is the true origin of Sin, or rather fractured elements of one greater narrative. (Fun cover and script punch-up I did.)

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An almost devastating narrative... 🧋🛹🧋

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Rose is the main heroine of this narrative. She recently got a job at a record label where she met her partner Takashi. She never knew about her odd 'situation' until she met Lily who explained what she really was. Altruistic to a fault, she tries to see the best in everyone.

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Ahk () and I have been throwing Neo around for ages, designing one to fit into their SW (Shattered World) narrative.

This is one of many, but y’all know me, my joy is in the process. Left lines: Ahk, Color: me. Right me, iteration. Final ends up so diff. It’s fun!

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