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Update on the NPC Index

This project will give GMs 100s of pre-built, themed, class-based NPCs to put in games immediately.

It'll be a huge timesaver and a big help to new GMs in the and those converting 1e adventure paths.

(1/2)

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Session 2 of Pathfinder
there was a lot of ripping and tearing of enemies from a wolfman and gnoll :')

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Alorasti Lithwinu is an Ilfelin Elven Diplomat, who uses her keen mind and shrewd tactics to foil political catastrophy constantly. Download theapp to get more NPCs!

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Sooooo I got no major games going on right now and truth be told, I got that Pathfinder 1e itch. Gonna DM an adventure path and I'm looking for at least 4 more players (for a total of 5). Knowing how to play isn't an issue as I make my games easy to understand. Who's interested?

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In this week's Bear Necessities we cover the combat differences in Pathfinder 2e!

Read the full post here:

https://t.co/0NylUvkIDb

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at the gala, blue in support of ravounel's independence, but a spicy red shoe to pay homage to her home in the first world

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Hello im yumi! I'm a kitty who loves playing with friends. I play league of legends and DM pathfinder games. I hope we can be friends!

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Reworking my old Pathfinder Summon based on some of the original inspirations

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Getting ready for the gala. Kintargo culture summit here I come

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Krendar (LG adult male half orc warrior 5)
New token art for a travelling caravan guard NPC from my main Pathfinder game.

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Hi everyone! Shorter stream today cuz Tofu's Pathfinder game is in less than 2 hours but we're still gonna start playing one of my favourite game franchises! Bonus points cuz it was originally made by French people. It's time for Dishonored 2 !

Channel : https://t.co/YW0aDVCkwS

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Post campaign Gwinry with resolved trauma, personal growth and a 100% certified bad bitch

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Phoenix in her militar uniform and her Eidolon, Castiel the Esobok. The markings on her face and right hand glow whenever Castiel is materialized and are mirrored on his body as a symbol of their magical bond.

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More stuff currently in development. I've been working a lot of ground vehicles to get a ton of optimizations and feature expansions done (most significantly pathfinding as seen above), with the end goal of getting self propelled SAMs working.

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