Started blocking in the basic shapes of the mesh; extracted from prexisting biped mesh with edge flow

0 1

Used skeletal animations, inverse kinematics, and mesh deformations to create this idle animation. https://t.co/SiSEyVS37Z

1 6

I'll just go ahead and rig this mesh. Should be real easy and not take any time at all.

0 7

How to Create a Traditional Chinese Bird and Flower Painting Using Gradient Mesh https://t.co/BFgGUttdKa

1 2

the nude mesh would be decorated with fabric & rhinestones to make the flames and allows you to see Yurio's shoulder blades move

314 711

Work in progress on some l-system low polygon generated trees using https://t.co/sJhlhdxAQB for mesh triangulation

8 42

Knald 1.2 released! Mesh loading 100-550% faster +Bent Normals +PLY support + more!https://t.co/nBXx9kCAA9 https://t.co/gav5aYUJVU

14 27

Mesh deformation that will be used for bushes, grass, tree leaves etc

17 43

. introduced me to the p-shop puppet mesh hurr hurr

0 4

baked navigation mesh error

1 4

Todays was terrain, track mesh, and curbing:

0 0

Hey look, Big Moose & Old Bear are friends. [WIP textured mesh & neutral pose]

30 128

Easing some chamfers in he_mesh

54 237

You want mash ups? These 2 worlds would mesh. 😏

15 27

日本の夏, Triangle Meshの夏

0 5