Start of the new character from the series "Greek mythological figures" - the Sphinx.
Here the first basic blockout - in the next step I experiment with the proportions and the general shape.

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Wireframe called it "a short story worthy of Bradbury and Asimov; with a sharp script, beautifully bleak visuals, and a soundtrack that ties it all together. Play this game. Then hug someone you love"

Which I think is neat

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Next creature of my series "Greek mythological figures": Basehape of Medusa! :)
So far completely created with box modelling - now comes the details, which I sculpt.

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Dia Estante 2.0
Apesar do modelo ser o mesmo do outro que eu mostrei resolvi fazer uns testes com wireframe para simular teias de aranhas.... esse foi o resultado
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Here ya go!😊 one with and one without wireframes, lol

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Happy Sunday! - Here’s a look at the chaos that goes on behind the scenes of a vector illustration in wireframe mode, lots of layers!






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And because I know people like wireframes...

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My first post for !
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WIP of the current scene I'm working on ✨

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29. WireFrameSpirit
30. TenderFern
31. CoffeeSoda
32. Peachkke

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also, a wireframe bc i'm proud of this topology - need some shape keys for some of those pinchy bits maybe...

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As I continue with the "Rubian Project" (for ), Teeth and mouth carving was successfully done, Eyelashes were added but that's one of the toughest parts and putting it inside the curve tool will be hard.

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A quick wireframe render and the original concept art

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♡ this ZBrush piece based on the iconic work of Zeen Chin https://t.co/y4nINZ9SZt original vs wireframe

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for those wondering about her wireframes. I'll put up a cleaner turnaround at some point once she's all done, but have these for now

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Thanks to the Wireframe podcast for supporting the show! Wireframe is a new podcast hosted by , Senior Director of Design at Adobe, about how user experience can help technology fit into our lives. Check out the show here: https://t.co/MILIZyVmKk

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This is something not kinda like my style but... It’s the first time I’ve done from modeling to rendering with MAYA in these 13 years! And it took almost a week, including learning how to operate this software. So crazy 😂

For more and wireframes: https://t.co/wNREdbFEfJ

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Additional wireframe renders:

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Figuring out how to use .gifs to show off WIP texture pass and wireframe of the octobox!

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