画質 高画質

I think the weakest point for most artists is drawing faces at different angles and expressions
Recently I’ve been going really hard on trying to mitigate that, because that’s a huge problem for me

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I paired these 2 pieces together and found out that they complement each other really well. Same session and same model. Different angles. Drew in charcoal and painted with the Holbein broad painting knives. 59.4 x 42cm w each. Charcoal and acrylic on paper.

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i like how in their birthday chibi art they're sitting at the same table but at different angles

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was trying to draw head angles using the head modeler in CSP..idk it sorta works i guess..I'll defo do another of this head angle for Nick and others for LAW but for now it's an attempt to draw Nick in TriStamp style..i don't really vibe with it

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Every line constructing a gesture must collide into invisible angles and nodes, it creates paths for the eye to follow and find more interesting convergences. Even backgrounds follow this trend. This was very hard to trace out on my phone. https://t.co/ESN2h1aiaR

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Colorful Abstract Tangles Unisex Beanies by at Art Of Where
* Sizes for adults and children. * Great for cool weather days * Colorful and stylish! * These designs are on workout fashion, hoodies and sweatpants, dresses and loungewear, too! * https://t.co/wPhNL3uCqI

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Using Uki mama as my subject for Practising drawing shadows and angles! I have a long way to go, but I'm quite proud! ^^💜🫶🏻

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I have decided to make a head angles practice model/VBridger practice model so I can have a nicely rigged model

Meet Gigglesheen ('s head)

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Just practicing some shading n face shapes/angles

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vash's arm part 2/4 [part 3 will be hands , part 4 will be dynamic angles] ref at own risk😅 https://t.co/cLanOdT1qm

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More retopology. En route to 7500 triangles though which honestly wouldn't be the end of the world if I cant keep it in Quest Excellent range. Quest Good grants me access to Physbones at least and I could up-res some parts of him a bit

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I didnt think I was skilled enough to draw 3 characters at once, with the Angles I planned for.
Believing I wasn't that great with Anatomy/Perspectives.
Drawing just never turn out how you want them... but this one did.

I felt like I leveled up that day https://t.co/p8093uyu3J

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In order to help me get shapes, proportions, and angles right for my sets and ships, I often build them in 3D and shoot my own reference material. Here's an example, with my hero ship, the HCS Splendor, alongside a Squillid ship, launching a whole bunch of landers to board it.

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Actually when I design my outfits its usually a mix of shape language and using what style the races i play use, elves in any world use square and triangles as the main shape

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Misumi and Tamaki
I feel Tamaki would find Misumi's triangle collection pretty cool and Misumi would like Ousama pudding mascot because he can find triangles in the design. Both of them are lively and energetic so I imagine them practicing choreographies together

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Their sculpt is just-about done. Began retopology of the main body + hands.

For now, shooting for Quest Excellent in terms of polycount - so 7,500 triangles max preferred. At 2,529 so far it's encouraging and I hope the topology withstands animation as it is.

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a couple of other angles from when i was fuckin around in blender

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⋆。˚・Live2D WIP・‧₊˚

Angles are back ( ∩ˇωˇ∩)♡ SOON this model is finished, and I can show it to you guys!! ♪.*⁽⁽ ◝꒰´꒳`∗꒱◟ ₎₎₊·*

music as always by the fantastic @/itscoffeerun

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