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As part of research for ArtCentral, I've been more thoroughly testing image compression. Conclusion so far is that 80% or 85% is a better balance than 90%.
Image is @NSilvaArt's gorgeous Lightning portrait, which you should absolutely buy a print of: https://t.co/N0fgGDm4mX
face and patterns closeup since twitter compression hates miyus crystal eyes 🥲
more #Gamemaker shader ventures!
Color palette compression + swapping
testing texture opacity on twitter compression, 10%, 15%, 20%. ignore.
I think I'm done now ;_; The compression made it a lil more pixelated than I like, but I wanted to make it a PNG. I love her so much 😍
I revisited Saguaro's animation for that new pinned tweet. Some new textures, better angle, details on the sun and background stuff. Posting it alone hoping compression doesn't crunch it as hard.
I was rendering with pixelation & dithering but when I tried posting a video, the compression and resizing really messed it up... here's some stills, maybe you can see the effect if you full view them
Looks kinda' crappy with the compression. Here's some screencaps.
my attempts to make this any faster only give marginal gains and even then I'm certain twitter compression is going to destroy it anyway
The jamesian city of Serinium. A city near the Zardonian mountain range.
I've been experimenting with different png compressions to make the images take up less space.
close up of her 3/4 view only so you can maybe read text?????? i have given up on the fight against twt's image compression
Another #wip, I’m showing close details, if I show the full image the texture won’t survive Twitter compression