https://t.co/15O8Q7MGm4
Actually able to finished the game on time, even though it got simplified a LOT lmao.
Shoutout to the amazing as the programmer.

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Just submitted for ! Participated in the Jam this year with , who did some wonderful art! Our entry is a personality test culminating in a boss battle based on your responses. You can find it here: https://t.co/wc2SFAMBbQ

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Phew! Looks like we did it. Another in the can.

But we're not done yet!

Be sure to come back to play, rate, and leave feedback on your fellow games! Leaving feedback is a big part of Ludum Dare. When you see good feedback, give it a ❤️. That tells us whose helping out!

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Participated in my very first Ludum Dare gamejam this weekend with + \o/ with music stylins by ! Was a lot of work but now its done!! Feel free to try out FROGBERT: Road to Culinary Stardom free on itchio!

https://t.co/nQ6EojvWpp

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Final Sprites and Icon!
Gameplay coming v v soon

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Characters for our first entry in collaboration with , , and .



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added penises literally in the last minute of ludum dare
i've never worked so fast in my life

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Our game’s new title screen! 💧#gamedev

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Having way too much fun making a game with : TidePool!
You play as a little crab with really stretchy arms. You can also swing from the arms. The rest is chaos.

Here's the full clip from Jolt's stream:
https://t.co/FzRBIax9HD

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Day 6. Scrapped ludum dare 45 jam's project from yesterday (beaucause waaay to long to finish in the given time), started a new one yesterday night. most graphisms are here, need to implement functionnalities and compose/find a fitting music. Still a long way to go ><

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Fifth day of the Octobit 2019: Lab accident. A quick one because Ludum Dare.

Made with and the Fantastic 8 palette created by found in .

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Not touching on level design just yet, but I'm pretty happy with the direction this is going :D

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Decided not to do Ludum Dare 45, but the premise I was going to go with is you trade your soul for a few pieces of candy corn and you have to trade your way up to getting your soul back.

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The player art I did for entry. Stay tuned for some more updates!

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Doing with and am pretty excited about the aesthetic already if I do say so myself. Got a mockup here of our assets all together and I'm pretty happy with the pastel look. 👽#gamedev

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Day 4 GMS 2 ! I wrote a script to put a obj_town on my obj_map o/. And generated textboxes for my cities (thank you Shaun Spalding's tutorials ^^). Now I need them to follow the city when I zoom on the map...But that'll be for later, as in 4h30 it's Ludum Dare Time !

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[ Day 2 ]
More mockup!
Had to get some work done today, so I'm taking it easy so far, making sure I get the style right.
I've considered doing Ludum Dare this weekend, but I might skip it and just focus on making progress / coding this instead. 😄

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The Theme Slaughter for Ludum Dare 45 has begun! The first phase of our Theme Selection. Help us find interesting themes for the next rounds of Theme Selection. Just login and click the link at the top. https://t.co/APmeEhwjEp

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