//=time() ?>
Otro VN(?) mas a la pila, termine Evenicle!
Alejado de lo standard. Casi 14 tipas! Actually polished RPG mechanics, flows nice, muchos(MUCHOS) CG'S y tiene algo para el gusto de todos. Si tienes algo niche que te gusta, lo mas probable es que lo tenga Evenicle. 8.5/10 top 10.
@Milidibujosfeos It was a short shmup, and an unconventional one at that, a kind of 3d shoot'em up. It had innovative controls and mechanics, although hard to grasp at times imo. One of the directors is best known for No More Heroes and Killer7, studio Bones is also involved in the game
the game was inspired by the following:
- Mario Party series (Board layout, mechanics, power ups and goal)
- Snakes and Ladders (Gameplay mechanics)
- Monopoly (Chance cards and competitive experience)
- collectathon sub-genre of video games (Namesake)
- Tarot cards (Art style)
4 video games that had their stories (from their previous game titles) tweaked by changing game developers and art styles. Such as sudden change in character personalities, colors, mechanics, etc.
After a first article featuring a general presentation of the game mechanics, here is a more detailed article on one of them: storytelling.
https://t.co/Ar4RFUSSU8
Notify Me for Kickstarter Launch:
https://t.co/k1DVD5AXri
Closing out May with a nice Darkstalkers developer interview from 1994, with planner Junichi Ohno and Noritaka Funamizu! They discuss the new gameplay mechanics, monster characters (including unused designs), and much more! https://t.co/XNISAuFzEH
We made it! Yea, we finished only 10% of the game, there are no cool mechanics, but hey, we did it :D
We are so tired, but still happy. Thanks @Nikiroz for programming and @irren_art for the key art!
Download - https://t.co/yG7BCSXCV4
#LDJAM #pixelart #gamedev #indiedev
Getting somewhere. Core gameplay loop is complete. Now its just a matter of adding stages, mechanics, and making it pretty.
Well it took all night but I did it
I finally beat Persona 5 Royal
I don’t know how they did it but they made it even better than the original! The new gameplay, mechanics, the extended story, etc.
Everything was a total blast
10/10
Stay Alive! is a horror-filled #CypherSystem supplement written by @seankreynolds!
Bring your spooky campaigns to life with this book's horror subgenre advice, mechanics, advice, equipment, adventures, and a new modern vampire setting.
https://t.co/Us5ZyYartU
Available now on @dms_guild! A 121-page supplement containing new #dnd5e mechanics, encounters, spells, ranger archetypes and other tools to enhance your wild lands. You'll also find a short adventure set in the Winterhold Valley to test your skills! #dmsguild
10. Best gameplay.
This could mean a lot of things. Most comfortable controls, best mechanics, puzzles, altogether content of the game, etc.
For an all-around best experience? I'm gonna say Okami.
My latest brand identity kit for GH Mobil: trusted mechanics, friendly, reliable, quick service, they go to your home and fix your car. Company owned by war veteran in the USA.
#EspanaPuedeESP
#marchthrougholdart day 21:
Speaking of Pujecai being amazing mechanics, the men were also crafty and agile pilots and flyers! Even had a noble title for some of the best flyers in their kind! Here's a few of the plane designs I made for them!!
1. Pokémon! Collectable creatures, exploration-based adventure, JRPG mechanics, and the multi-media + link cable elements that made the game feel larger than it was. It's a setup full of potential energy, and the playground oral culture that sprouted up around it was really neat
An Imp Ko-fi sketch.
Imp's aren't normally mechanics, but there are a few
Ive been playing this mobile MMORPG called The World of Magic by @Com2uS since i was a kid.
I love this game for its Player Killing mechanics, but I am embarrassingly bad at PKing LOL
These are my 2 mage accounts!! Does anyone play this? :3
The artificial island of the future, illustrated by John Berkey for Popular Mechanics, August 1984.
Dont forget to do mechanics, kids.
TF gimpsuit commission (1/2)
Map is basically where I want in terms of layout for the initial concept so I can start working on gameplay mechanics, picking up a delivery, delivering it and any leftover time is added to your remaining time. Then it's just leaderboard, another visual polish & done!#gamedev