画質 高画質

I’m a Colombian American llustrator/writer/video game developer who co-created a picture book with his wife about a Latinx zombie family. Currently working on the next BioShock game and working with my wife on our second book.

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Reminds me of the unused Aqua Splicer design from Bioshock 2, really freaky looking

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“Big Daddy” concept art from Breaking the Mold: The Art of Bioshock book

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Look closely, I made a cute flower👀
I took a lot of referfences and art inspiration from the last-50s and early 60s imagery about how the future would be shaped, and from games like Bioshock with its gorgeous art-deco env and the retro-futurist transit style from Fallout 4.

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“Rapture” concept art from Breaking the Mold: The Art of Bioshock book

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if they wanna make bioshock 4 they better use some of the older unused concepts because that shit slaps

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“Atlas” concept art from Breaking the Mold: The Art of Bioshock book

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“Splicer” concept art from Breaking the Mold: The Art of Bioshock book

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"City at the bottom of the ocean? Ridiculous"

I don't draw human characters because I suck at doing humans and faces, but I gotta start somewhere right? The best man, Booker Dewitt.

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Bioshock: The Collection rated for Switch in Korea https://t.co/zjcIQ5rBTV

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Avec un peu de retard, on retourne sur afin de le finir et on verra ce que l'on fait une fois fini 😁

►► https://t.co/Zv2MNrl4fG ◄◄

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