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Lilith Aesland 🦇✨💕
#clipstudiopaint #CSP #lilith #lilithaensland #fanart #vampiresavior #darkstalkers #Capcom
Street Fighter 6 - RYU
Viator
Starting a new series covering all the characters revealed for SF6. Got some time until the release so I've got a few to go 😅
#streetfighter #streetfighter6 #ryu #capcom #capcomgames #hadoken #gouken #akuma #kenmasters #fgc
Posting Sakura everyday until she's in Street Fighter 6. #PleasePutSakuraInStreetFighter6Now #Sakura4Sf6 #SakuraForStreetFighterSix #PleaseCapcom
Day 128
https://t.co/bfkxAhWD4M
Bengus' 1998 art of Mega Man for Marvel vs. Capcom: Clash of Super Heroes.
Takuji Kawano's 2005 art of Morrigan Aensland for Namco × Capcom.
On this day 13 years ago, it was announced that Joe the Condor and Zero were joining Tatsunoko vs. Capcom: Ultimate All-Stars as the final additional playable characters for the game. Their character artworks are shown below
https://t.co/Bc3GMLR50p
Fourth drawing from @imawonder 's #mythicalpinups monster girl pinup challenge over on Instagram! For Succubus, I painted two of the most famous ones from #Capcom"s #Darkstalkers. :)
#succubus #pinup #mythicalpinups #monsters #itsdradlyart #digitalart #digitalinks #procreate
Dr. Digma
Source: Dr. Doom
Marvel Super Heroes (Arcade) by Capcom
I think a huge part of why Capcom's 90s fighting game art was so appealing, innovative and influential is that instead of modelling the characters off of body builders, they modelled them off of FIGHTERS. They exaggerated the go muscles instead of the show muscles!
When people think of "Capcom fighting games" they think of characters who are super swole everywhere. But actually, those characters tended to have proportionally small chests!
One major difference between Bolo and Bengus/90s Capcom art was that while Bolo had MASSIVE chest muscles, Capcom actually intentionally downplayed the pectorals on their fighting game characters.
Incoming art analysis thread! ...
i used the inktober thing to draw some capcom sketches and an oc