画質 高画質

Takuji Kawano's 2005 art of Morrigan Aensland for Namco × Capcom.

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On this day 13 years ago, it was announced that Joe the Condor and Zero were joining Tatsunoko vs. Capcom: Ultimate All-Stars as the final additional playable characters for the game. Their character artworks are shown below
https://t.co/Bc3GMLR50p

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デバイスとソフト違うだけで絵柄変わるね



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Fourth drawing from 's monster girl pinup challenge over on Instagram! For Succubus, I painted two of the most famous ones from :)

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Dr. Digma

Source: Dr. Doom
Marvel Super Heroes (Arcade) by Capcom

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"Fearful is no Word for it "🗡️
Commandramon as Hunk from Resident Evil 2.

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I think a huge part of why Capcom's 90s fighting game art was so appealing, innovative and influential is that instead of modelling the characters off of body builders, they modelled them off of FIGHTERS. They exaggerated the go muscles instead of the show muscles!

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When people think of "Capcom fighting games" they think of characters who are super swole everywhere. But actually, those characters tended to have proportionally small chests!

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One major difference between Bolo and Bengus/90s Capcom art was that while Bolo had MASSIVE chest muscles, Capcom actually intentionally downplayed the pectorals on their fighting game characters.

Incoming art analysis thread! ...

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そいやポイズン男だと思ってる方おる?現在は♀だけど…

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i used the inktober thing to draw some capcom sketches and an oc

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it is once more! I am a artist and promotional illustrator! I am enamored by the old school art of Capcom and Robots!

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Let's include the SEGA CD and see how it goes, again just out of curiosity and I'm simply an amateur studying

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