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Joining in on #Blocktober Here is a how one of the levels in Figment went from blocked out to finished level. #screenshotsaturday #gamedev
Went through some old screenshots to do like the cool kids and join #blocktober
Here's a couple of #wolfenstein ones!
The blockout for Madhmr Bridge in #pillarsofeternity. Art was in maya so we used 3D shapes, despite the isometric camera. #Blocktober
🌴🖌️I wrote about @EventheOcean's nature area art process last week! #gamedev #blocktober
https://t.co/tJd4ixaf5I
Day 5 #blocktober another personal project. #leveldesign #gamedev #gamedesign based on Ronda, Spain.
Here are a few things from my ancient archives for #Blocktober 1st up: Age of Conan's Forgotten City #gamedev #leveldesign
#Blocktober
Blockout -clean, readable, nice
Art Pass 1 -What did you do?
Art Pass 2 -What did I do?!?
Final Art -OK thats pretty lovely :)
Some more #Blocktober love, this time @witnessgame hub area (top down sketches are from @deannavanburen)
I love seeing all this raw level design, so I'm jumping aboard #Blocktober! Here is blockmesh vs final art in Uncharted 4's orphanage.