For posterity, we don't have the actual model for the poppers but we do have the textures and an inventory icon. Here's a confusion popper's inventory icon and a couple of the textures. Notice the early power icons!

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turning this skinny little anime boy into my necromancer usul! forgot I started this one months ago, all I had done so far is stuck the hair on. yesterday I reshaped the face and redid the textures. might move those spots above his eye up a bit so they don't crowd his eyebrow.

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You are very good at textures... I'm envious...

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looking at this made me realize i forgot abt textures. oh dear

2020 - 2022 https://t.co/xYrC8dP2W2

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32) HASUMI NAGATOMI

her fashion is immaculate. a faithful nod to the showa idols that she adores so much from her clothes to her accessories/hair.
her looks are always so polished with so many fun patterns/textures. always wears the same silhouette but it's never boring

10/10

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犬見るくくん Fan art progress
Getting there.
Texture are temporary preview textures.
Tail: Where?

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June 18 12:00 AM (EDT) 〜
"Create Cute Characters and Scenes with a Variety of Colors and Textures!"

will draw the characters from and explain how to make the scenes and characters even cuter with original textures.

https://t.co/MZVMS2Ofbb

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PS1 style 3D Sci Fi character with pixel art textures.

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And last but not least, Daniel (https://t.co/f2C4n9F0Gq) did a great job creating her 3D model and I did the textures. I'll be posting more as soon as I can :) 5/5

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These are the two pieces I’ve been the most proud of recently! Both show my growth in form,anatomy and a solid sense of color as well as having some minimal but effective textures. Though, they are both very much in my comfort zone, Ive been trying to do more backgrounds recently

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The thigh armor looks bad, So I will delete and start again. I need to learn how UVs work DX and textures. I kind of made the chest to work XD

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Update on the Numenorean karma helmet for The Last Days Warband mod. Working on the textures. With

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Melt series is one of our first collab experimentation where we manipulated generative outputs by using pixel sorting algorithms to further study organic textures.

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Messed with Vroid a bit more last night! I messed with the face texture and most notably the eye textures. And I lastly messed with the shaders in VRoid to make the textures look nicer!

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You don't even need to have a lighting pass in your renderer or shaders. Just big flat colors. You're going to save a fortune and months of time that would've been spent creating textures.

Just toss some stencil shadows in there. Don't even need self shadowing.

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Today I wanted to share something I've been working on. I'm completely out of my comfort zone working with watercolors, but I found it really fun to just play with color and textures. The results are so unexpected it's both liberating and scary 😅

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textures... oueh... i feel like i want to try harder to synthesize my style for original work w/ my fanart but then im like *focuses on drawing sexy sabo

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GM!
Today I try something new: learn to combine gradients and textures.
Have a nice day , fam!💖

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See the world.
See the beauty.
See the colors.
See the shapes
See the textures.
See the detail.

CONCEPT GRAB


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Nice hair textures. I hope will not mind a tag.

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