I finished a thing today! First time sculpting in Blender. Forgot to use dynamic topology but when I did try it, I didn’t know how to set it up. Anywho, now to take a lil break and then paint the texture and retopology.

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Studying Blender.
And my model is looking like a sausage from Hottie's World.

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Hi everyone, I'm JRayG and I'm a 3D artist that uses Blender. I create lots of Low poly Toon models and detailed sculptures. I'm also learning to make stylized environments.❤️

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I wanna try and make 3D rendered art that looks like Pre rendered game art from the 90s. I have some ideas for projects. I'm having trouble finding out how to replicate that look using Blender. At least in terms of lighting and materials to best replicate the smooth SGI look.

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My interpretation of the allay

Made With Blockbench.

Render in Blender.


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Today I started playing around in Sculpt mode. Honestly, I could spend hours here. This is my favorite space so far in Blender. Also, this is just something I made for fun. No ref, not a character. Just me doodling.

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I love Blender. Getting lighting (and angle) ideas for my 2D work has never been so easy.
Also 3D models are just hella cool on their own.

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Lazy render of her current appearance.

I'll edit her shaders and makeup when I export to Blender.

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Made this tentacle lad in 3d. I just really love his design 🦑Sooo I made some fanart.

Model: Made in Blender.
Textures: Procreate/Photoshop.
Design belongs to Omegon.

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Nearly 1 year ago I started to work on a shader for Since then, I came really far in terms of getting it to a hand-pixeled look. This is on of my first test screens. It doesn't look like much, but it was just the beginning of... something. Bear with me!

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Workarounds is the lifeblood of all these animations. Cycles is the ray traced engine in blender. Since all the limbs are angled slightly different the light paths bounce off of them differently, making a noticeable change in color. The workaround was to compensate by coloring.

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BETTER CORNERS
Modern Dance Gold: Vol. 1
LP
Preorder : https://t.co/33t9VNvaKj

Widescreen, glacial drone and vox from Valentina Magaletti, Sarah Register, and Matthew Simms.

Sounds like Grouper, Deathprod & Muslimgauze in a blender.

Recommended.

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Hi I'm a background and VisDev artist who likes to break the boundaries between the 2D and 3D medium. When I'm not painting you can find me playing around in VR or Blender. Recently been doing 3D VisDev at Netflix

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A WIP of *HD* Viera ears I'm making for myself.

Particle hair in Blender. I removed most of the "fluff" geometry from fViera ears 1, converted it to quads. SubD a bit. Added a little bevel on the edges because those things came to such a point sharper than a knife! -

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🚨Secondary Market Update🚨

500K by
Digital Sculpture.
Modeled with Grasshopper and rendered with Blender.
PNG file. 1500 x 1500 pixels.

ONLY 4.91ꜩ

https://t.co/Nsu9Lxzqj6

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Así es como quedó mi primer personaje en 3D.
Pude lograrlo gracias a un curso que tomé en Doméstika. ¿Qué les parecé?
Tardé 5 días en completar el curso. 🍒😳🍓
Es mi primer acercamiento al 3d y al modelado en Blender. 🤭❤️
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I used Blender for modeling it in 3D. helped me a lot about blender. (I usually use C4D for 3D program, so I'm not used to Blender )
And Mari & Marmoset for texturing it. Thanks to how to use this texuring program.🥰🥰
https://t.co/NK1go5MV0v

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The plane is a 2D painting. If I need an asset from multiple views, I make a handpainted 3D asset in Blender. I can either use this directly in-game, or render it out and paint over, whichever is more practical 🙂 Hope that helps!

https://t.co/jIdIEak3Pt

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