画質 高画質

Procedural Hard Surface Design With
隙間を広げて生成

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Accidently made procedural blood

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New Character Renders! Brad, Goh, Kage-Maru, Dural

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So over the past few days , a lot of you asked for lighting tutorial , so here is a breakdown of one of my pieces!

and a bonus - a procedural setup for the gold material I made , very simple and quite efficient to use ! Replace geometry by noise texture for the splatter/rust fx

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