I don't really have the technical vocabulary to articulately explain what I mean - But I feel like the texture quality, and perhaps polygons, on some recent models has slipped from what it was a few years ago.

As examples, I think these four models look technically great

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日本列島に降った雨がどの海に流れるのか、可視化してみた。

分水嶺、雨粒どうしが別々の海に注いでいくのが神秘的。トンネルを抜けると気候や植生が変わることも。
隆起と侵食が作り上げた天然の境界線、ずっと眺めていられそう…🧐

Day 3: Polygons - Watershed, Japan

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Waveform OBJ export works, too bad there's no decent support for colored polygons to do stuff like the hands and some part of the feet.

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Fully redid Jessie's shirt w/ extra polygons in the... Expanding areas.

Skirt I had to make from scratch for the dip in the navel and cause I wanted something I could morph a lot easier. The skirt included was all over the place.

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All the surface detail like the scales, bumps in the headphones etc is all physically modeled. Ussualy I'd do detail like that in substance but I am learning Zbrush.
Because of this the mesh is 30,000,000 polygons lmao retopologizing this week. Hoping to bring it down to 75k

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Hey Mihoyo, just rip some polygons and textures out of Smiley Yanxiao and you'd make a buff Itto 🤣

By: https://t.co/pd9EWnoYdV
OG: https://t.co/48F6egd6Mr

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There are a number of things to consider, not the least of which that I've never really done this method before so I'm unsure how it will work.

On the first Pacifica Archipelago map I drew a series of generalized contour polygons as the basis for an interpreted DEM.

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Hi My name is Derek, and I visualize things in polygons. ☺️

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Nyaaa alright more 🔥SUPERHOT: Mind Control Delete and then more 🏚️Dead Estate and 👊Fights in Tight Spaces!! Let's bust some polygons!! Join me via the tweet below!!

(Also check my sweet new collar we made last night!!)

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Nyaaa it's Meido Monday!! And tonight we're gonna keep with our theme of punching polygons and add 🔥SuperHOT: Mind Control Delete, to the lineup!

We'll also be digging into more 👊Fights in Tight Spaces and 🏚️Dead Estate!! As always join me via the tweet below! ⬇️⬇️⬇️

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My Favourite Arcade Games of 1989 – No.9

Hard Drivin’

One of the first arcade games to use 3D polygons, Hard Drivin' approached the race game genre from a different angle. A mix of driving simulation and arcade stunt track racing, it’s a challenging and innovative game.

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Hello! I’m Derek from Singapore 🇸🇬 I’m a digital artist that visualise things in 2D manually crafted polygons using a pen tool. 😉

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Macco Texture Files from Polygons "ALBUM" CD by Sonehati

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Damn Blizzard, that's some sexy polygons right there on the left lmao
No but for real Im honestly in love with the graphics' improvement

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Second episode of my is on. It's a random painting tool on drunk polygon pixels.

LESS THEN 500 POLYGONS
100ed/0.5tez
https://t.co/5lHOjhj8aC

Any key to change colors, and move your mouse around.


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Day 3 (polygons): Forest cover around the Great Lakes, binned by Penrose tiles.

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